November 30th, 2007
ManuelMarino.com, in partnership with Vince Desi (photo) and Running With Scissors, is auditioning for Postal Babes.
Models and amateurs from all the world can both apply. Girls need to be 18, Italian, and must submit contact info with photo and a short bio about themselves, languages. Must be able to travel.
Girls chosen for this special Marino’s Italian Postal Babe Search will become Postal Babes of Italy, would be featured at RWS Website and would appear in an International Calendar. [Vince Desi could organize also a party and a photo shoot].
Game developers Running With Scissors made a name for themselves back in 1997 with the release of their first title, Postal.
More recently, Running With Scissors has confirmed that Postal III is in production for PC and Xbox 360, marking the series’ first foray onto consoles.
Postal III will employ the Source engine (the same technology Valve® created to drive Half-Life® 2) to deliver a new and advanced technical level of social satire and politically incorrect virtual violence.
“We started this series back in 1997,” recalled RWS CEO Vince Desi, “and while the franchise has grown into an international computer game sensation during that time, it has always been our goal to bring it to the videogame console marketplace. For many years I’ve been asked by gamers around the world when Postal will appear on console. I’m so proud to be able to answer our fans’ prayers.”
Postal III will include motion-captured performances by a wide array of celebrities – from film stars to Playboy Playmates – as well as a storyline that offers gamers vast latitude in terms of their behavior. “We’ve always maintained since publishing the original POSTAL that the game is only as violent as the player wants it to be and we’re committed to expanding this unique form of gameplay in this next addition to the ongoing storyline,” Desi vowed.
Posted in Games, Site News | 1 Comment »
November 29th, 2007
This is another writing gem, from Jeff Doak, Application Developer for Sprint Nextel. He currently resides in Rome, NY, and has interests in music, nature, lifetime learning, programming. Lives with wife, three kids, cat, hermit crab, and fish. Check his “neglected” website.
The true rewards for being human
Fall – my favorite time of year. Here in the Northeast U.S. it is a beautiful time of year. The snow is falling today, but not sticking. The wind has a chill to it, but not harsh. It is a great time for daydreaming and self reflection.
I find myself drifting in time to the days of my youth, even then this was my favorite time of year. I was in Germany then, but the climate was much like it is here. The scenery is excellent. I recall my walks and jogs through the woods there and the brief conversations with the locals. The man I never saw before who gave me a walking stick he had meticulously and painstakingly carved himself. The woman who remarked how beautiful the scenery was at the beginning of one of my strolls. The girl who had a crush on me, but I was to young and shy to notice. The magnificence of Neu Schwannstein castle.
I also am swept to the more solemn times. The visit to Dacau where I was overwhelmed by the smell of death in the air brought out by the rain. The memories of the Berlin wall before it later was brought down. The Russian solders at the train station that stood a pace apart the entire length of the stopped train. The visit to the large hill outside of Stuttgart that had been erected from the rubble of the post-war crushed city. And of course the cross at the top, large enough to see from a mile away that stated something to the affect of “Never again”.
Much has changed. I have a family and between them and my job I find little time for reflection, but it sure is nice when I can. Please take the time yourself to reflect on life, current and past, because reflection is one of the true rewards for being human.
Posted in Arts, Culture, People | 1 Comment »
November 29th, 2007
Rob Mitchell is a singer/songwriter from Nashville, TN. He has played songs around Nashville and appeared at the Bluebird Cafe. Musical influences are James Taylor, Jim Croce, Jimmy Buffett and John Denver. Rob is not a writer but what he wrote for us is a real writing gem:
Every journey an adventure
Today the weather in Nashville is brisk. I woke to a chilly wind from the North whisking it’s way accross the dairy farm behind my home. Our dog is still curled deep in the cedar chips inside of her dog house as I fill her bowl with water. She stirs and looks at me with a bareful look. I think she wanted to sleep late too!I notice my steps are short and stiff. The ache is evident in my thighs. Last night was the second of my new nightly routine of running. One mans quest to regain lost youth and health. As I walk back inside I make a mental note to learn to welcome the pain as that is my benchmark of progress. I’ll now cook breakfast for the kids and let my wife sleep late. She deserves the break.
After dropping the kids off at school I begin my 50 mile drive into work. I turn off the radio so I can reaquaint myself with my inner voice. That is the voice of my youth. I try to hear him encouraging me as he did in the old days. The clutter of my daily worries has driven him back into dark places as of late. When he went back there to the fringe of my forgotten subconscious is was when melancholy wandered in. I listen for him and his words of encouragement and hope as the asphalt ribbon runs beneath the car. He speaks softly at first. Unsure and not having the confidence that comes with youth. However the more I listen to him his voice becomes more assured.
I am still the person I was at 20, 25 and 30! So what if the road was more rugged than it appeared on the map. But isn’t every journey an adventure? Don’t all of us end up in detours sometimes or make a wrong turn or two on the road of life? We don’t stop the trip because we get lost. We look at the map again or we ask directions. What if where we finally end up isn’t where we thought we wanted to go? If we choose to linger here a while it can only mean that this isn’t such a bad place to be afterall. Hopefully we can learn from the experiences in our journey and if nothing else come of it; we can look back and say it was one heck of a road trip we took!
Posted in Arts, Culture, People | No Comments »
November 21st, 2007
This is the beginning of the latest writing by Peter George Mackie. Please contact him if you want to know more about his works. The first chapter of his piece of travel writing “Flowers of Zagreb”
can also be downloaded at www.authorsonline.co.uk.
The Lost Sleeping Tablet
Dave was pondering over a map of the former Yugoslavia when he landed on Zagreb, the capital of Croatia, which he had visited in the summer of 1977 at the age of 20 and had made friends with so many 17-year-olds who were still listening to ’60s music.
Most of them had travelled to the West at some point and were very interested in what he had to say about places he had been to, such as Amsterdam and Copenhagen.
Having known people who had been to this country before, he was only mildly surprised to learn that the locals were able to travel in and out of and all around Yugoslavia at will and felt it to be a country which seemed to be moving forward and whose young inhabitants exhibited what he perceived as a unique friendliness and a liveliness which was quite unlike anything he had ever known before.
He also found that many of them were interested in literature and the arts and it was there that he met his first real love, Elidija, a music student, who was one year younger than himself. Although it was only a one-night stand, that evening when they had made love in her friend’s flat in one of the back streets of Zagreb would always stand out throughout his life as one of his most treasured memories - and he was also very glad that he had been able to satisfy her as she was a virgin at the time.
Dave then found himself transported to the summer of 1986 when he had visited Belgrade for the first time and had met a young art student somewhere in town. They had taken a look in the window of an art workshop where some local artists or students had seemingly hurriedly put an exhibition together and they both agreed that none of the exhibits were very good.
It was a roasting hot day and, when the young student reached the flat where he lived with his parents and sister, after a long walk in the scorching heat, he removed his shirt and shoes.
It was at this point that he introduced Dave to his sister, a good-looking young girl with long black hair, who knelt down in front of him, also in bare feet, and exclaimed, “Serbian girls are the best!!”
The young art student, whose name Dave had probably never learned, then explained that the room in which they were sitting was his and his sister’s bedroom.
It did not seem to Dave all that surprising that, in a poor area of a country like Yugoslavia, a teenage brother and sister would be sharing the same room, which must have also been the case in other countries, probably including Britain, in the past.
At that time, people were keen to emphasise that they were one country and, when Dave visited Sarajevo that same summer, he thought that it was the most beautiful and unusual city he had ever seen - and the last thing that would have occurred to him was that there would be a war there six years later. He was also disappointed that the spool for his camera had run out by this time so that he was unable to take any photographs.
His spirit at this point moved back to the map again where someone or something was trying to tell him that, in the future, the young people in Zagreb and Belgrade would be reconciled again but did not explain how this would be done… but it was found necessary to heal the town of Split, where the Dioclitain palace was falling down……
Dave was presently transported to the back garden in Scotland where he had played as a child in the 1960s.
In later life, he would realise how lucky he was to have heard all the music at that time, when it had first come out, as he considered that something special had happened then, which could only have occurred once in the whole of human history.
His mind moved on to when he was 12 years old, when he had had some very vivid and profound spiritual experiences which people around him at that time had confused with mental illness.
His father had had him incarcerated in a psychiatric hospital, where he was to spend two and a half years, and Dave would never to be able to forgive him for having destroyed him spiritually as well as having taken away two and a half years of his youth, which he would never get back, and, due to which, he would never be able to form steady relationships, his courtship with a young girl having been put a stop to by the hospital authorities.
Dave’s mother, on the other hand, was convinced that Dave, who was always the first in the class at Maths at school, was going to be a genius, but his education was neglected in the hospital and he would never be able to make much of his life…..
In fact, throughout his whole life, Dave’s father had never been able to accept the fact that he had ever grown up and would continue to play psychological games with him. For instance, only a few years before, when Dave was in his forties, his father, having lured him back to his house to see whether or not a certain magazine had arrived for him in the post, threatened to call the police because Dave had accidentally dropped a cup and saucer into the sink. This, in turn, brought back all the old traumas of what his father had done to him when he was younger, the memories of which he had been desparately trying to shake off…
Posted in Arts, Culture | 5 Comments »
November 19th, 2007
Massimo Mestichelli is an Italian photographer who discovered this Art recenty. We can read his new emotions and feelings in this exclusive “diary” he wrote for us.
Diary of an Italian Photographer
Less than one year ago, I introduced myself in the wondering world of photography buying my first digital reflex camera. Before this moment, I took shots with digital cameras (‘compact cameras’) using them with automatic settings. These cameras are very small and their portability is good for a lot of situations (vacations, birthday, etc.) but it’s difficult to take night shots, speedy events and so on. With my reflex, now, I can take shots of a lot of kinds I never thought before.Practice and technical documents are basilar in everything and photography isn’t an exception. Try, try and try again to find what you want, not what is beautiful. This is just my opinion but is my choice in photography.
Some days ago, I bought a webspace and I built and published my personal website dedicated to the digital photography. You can find classical shots but there a lot of uncommon photos. It’s a kind of diary where I can share with all you my preferred shots, not the best because everyone has a different opinion about the same photo. Every photo has an own history.
I relax myself when I put the camera in the bag, drive my car and stop it wherever my mind feel an emotion. Turn on the camera and i find to take the best emotional shots.
Many times, my friends told me their opinions about some photos that they like for the colors, the subject but are estetic sensations…mine are deep emotions because I lived the moment, I choose the moment, I materialized an emotion…great!
I imagine that visitors of my site can’t ‘live’ my diary at the same mode of mine, but I hope that I can give you some frames of my emotions.
Posted in Arts, People | 11 Comments »
November 16th, 2007
Dr. Roberto Dillon has written this article about his Music-Emotion Driven Game Engine. I think this idea to really have potential.
Music-Emotion Driven Game Engine
In the fast developing world of videogames, sound has traditionally played a less important role than other features, such as graphics. Nonetheless, recently, due to the latest technological advances, both developers and audiences alike have understood how much sound and music can do to enhance gaming experiences and increase the overall realism and emotional impact of virtual worlds.
Today, many music games are being released with great acclaim on different formats but many of these games tend to be in the rhythm/action category where the player is actually “reacting” to music while a real and natural “interaction” with this medium is still lacking.
This aspect is currently being addressed by a team of researchers and developers at Nanyang Polytechnic in Singapore, led by Italian computer engineer Dr. Roberto Dillon, with a project codenamed M-EDGE (”Music-Emotion Driven Game Engine”) which is fully supported by the National Research Foundation of Singapore.
The underlying idea of the project is to assess and further investigate music related cognitive science topics and integrate the results into games by designing and developing an interactive and emotionally-aware musical game engine that enables players to experiment with a completely new gaming interface.
In fact, by using this engine as a development tool, game developers will be able to build content on top of it where players are not limited to control their actions in the virtual world by using standard interfaces, like a mouse or keyboard, but also to directly affect the game progress by expressing emotional content through the playing of a real musical instrument.
To accomplish this, M-EDGE will be developed to recognize different basic emotions (like happiness, sadness and anger) as expressed by players in their musical playing on an instrument of their choice like flute, guitar, violin or drums.
This information can then be used to control the game accordingly by allowing the player’s in-game character to perform particular tasks or by developing the game story in particular directions. For example, one of the games currently being designed by Dr. Dillon to test the system capabilities is based on the well known legend of the Pied Piper of Hamelin. In the game the player will impersonate the Piper himself by actually playing a flute and go through the storyline, including its multiple endings as described by different versions of the original legend, according to the emotions he will be able to express through his very own playing and hence decide the fate of Hamelin young people.
Obviously, this kind of games would be a great tool for players who have previous musical knowledge and know how to play a musical instrument, nonetheless special attention will also be dedicated to give a chance of successful playing to people who never played music before. This will be achieved by allowing prospective players to experiment with simple percussive instruments so as to give a chance and an incentive to get into the fascinating world of music making through games to as many people as possible.
The Singaporean team believes the concept of an emotion-based music game engine like this would represent a leap forward within the music games genre and could also have a strong potential for commercial exploitations, besides having a valuable educational side. In fact, as suggested, it will actually encourage people to learn and practice music through a challenging and fun tool where all players, from beginners to professionals, will be given a chance to freely express themselves through music, something no other game has ever done before.
Besides these, more serious and medical applications could also be possible: the final framework could, in fact, be a valuable tool in assisting emotionally impaired people to practice and experiment with their feelings under supervision of a physician/psychologist.
The project, though still in its early stages, is raising a good interest in the gaming community and has already been presented at the Game Convention Asia Conference in Singapore last September. For those interested, slides of the presentation can be downloaded from Dr. Dillon’s website.
Posted in Arts, Games, Ideas | 6 Comments »
November 14th, 2007
This is a special article written for us by James N. Weber. He has worked on Socially Aware Media, especially documentaries, in South Africa, the Dominican Republic, Honduras, and Mexico, and is currently working on a project on food security in Guatemala. His work and more info can be found at his homepage.
How to make a Documentary
On the video shelf where the Dewey Decimal starts with a number, there is an odd conglomeration of videos: a man gorging himself on fries, some guy living with grizzlies, and a bunch of slide shows of old wars. It’s the documentary shelf, a mix of the sensational, humorous, serious, and (supposedly) true videos.So let’s say you want to get your work on that shelf. Maybe you know this awesome woman down the street who invents things. Or maybe you’re interested in the affects of high fructose corn syrup on your body. Here’s how you can do it, and really, you can.
Throughout my experience with documentaries, I’ve developed what I call Socially Aware Media. In other words, I try to make sure that my projects are dedicated to making life better for people, or at the very least, trying not to hurt people. A key issue for me is how people are portrayed, as many of the people I interview or film are oppressed in some way. I do my best to treat them with respect, and try to convey their own words, instead of shaping it into the message that I (or the intended audience) would like to hear.
To give you an idea on what it takes to make a documentary yourself, I’ll use my biggest documentary, Fuerza, as an example. Fuerza is a 30 minute documentary on immigration from Apan, Hidalgo, Mexico, to Goshen, Indiana, U.S.A. I and three others started pre-production in November of 2005, and then put together a short proposal (video and written), which we submitted for a grant in spring 2006. The grant was a meager $5,000 (mostly for travel) plus access to equipment and editing space.
Through the summer of 2006, we conducted interviews and taping, making sure we got some major events such as protests and important local meetings. In late August, we spent a week in Apan, where we interviewed tons of people who had lived in Goshen or had family in Goshen, as well as city officials. Then we spent three days at the border, interviewing the border patrol and attending a press conference for Secretary of Homeland Security Michael Chertoff.
After the trip, we tracked down some pivotal interviews, and interviewed local politicians, and started transcribing, translating, and writing the script. Finally, we started with the actual edit. By this time, I was spending 40 hours a week on the video, on top of my college classes, in order to have it ready by our premiere date in November 2006.
We premiered it a year after we started preproduction, on November 9, 2006, to a packed theater in downtown Goshen. Since then, we’ve sold hundreds of DVDs and been invited to show the film and speak at universities like Notre Dame, churches, schools, and homes.
One of the biggest challenges to making a documentary is finding the money. You’ll want about $1000 per minute of final product. At least. And if you’re wanting to make money, find another career (or more likely, hobby). There is very little money to be made, and very few documentaries actually become profitable. On the projects I’ve completed so far, I stand to actually make about $200 total (plus a lot of travel). So I do this because I love it.
In Fuerza, we had a lot of difficulty knowing how to apply some of the ideas of Socially Aware Media to a scene where a Mexican mother breaks down and cries over her son who had emigrated to the U.S. It’s a highly emotional scene, with footage of the son watching the video of his mother cry, followed by a heartfelt directive from mother to son to “Work hard so you can return home.”
We ended up cutting time the mother cries in half, and then probably half again, until we reached a point that did not gloss over the pain she felt, but also didn’t exploit either the mother or the audience.
So if you have an idea for a documentary, do it! Go find the money, and if you can’t, there are ways of doing it dirt cheap.
Posted in Arts, Business, Culture | 3 Comments »
November 9th, 2007
Jeremy White wrote this article exclusively for us. Jeremy is currently in the throngs of several projects and sub projects in digital art (2d here, 3d there), computer programming, and some hobby-level music production. Actually, all of it is hobby level, but… who cares? I consider Jeremy a real artist, read the article and you’ll know why.
A passion for Digital Painting
Hello! I’ve been doing digital painting for a surprisingly short amount of time, but thought that since I’ve got around two years under my belt, I might as well voice some thoughts on the subject. I’m only a hobbyist, but I’ve graduated to CS3 recently and have had a Wacom tablet for some time and it appears that’s the standard layout for most people.I started art when I was very young in the sense that I enjoyed writing short stories and loved to try to draw Ren & Stimpy characters. Sadly, I let that die away when I reached high school and never really cared again for art until things came to college. I found myself so bored in calculus and other studies that I’d draw in my notebook. At some point, I got very addicted to drawing my dreams and yet I couldn’t get color because I didn’t really want to mess with paint in a dorm room. Anyone who’s been there knows that they don’t take lightly to anyone getting paint all over the furniture and I just knew that’s the kind of person I am. That’s right… my first impulse was that digital art was pretty clean. And I’m no neat-freak in any capacity. My room vacillates from messy to sterile several times a month.So, going in to digital painting, my inspirations were people who did a lot of concept art and also landscapes. One especially prominent fellow comes to mind whom you can look at over here. An example of his 2d digital painting style is here. Some artists avoid stroke work and try to be purely realistic but I especially think the joy comes out when you can blend things fairly well. I’m trying to get there, but sometimes I veer off like in the art work of paper XI. A good tutorial of his method can be found here (I love this method too… forgive my bias here).Someone once told me “Wow… it’s like painting with pen-pricks of light”. I especially enjoy the feeling of wielding millions of little variable colored flashlights. It’s an entirely different thing when you print your work out, but I prefer to keep it all digital when possible. I guess it feels cool to throw out something you did with no real cost on how many copies you make. I know that people steal digital media left and right, too. I don’t so much care about ‘pirates’, but when I say “steal”, I speak of those who claim they did a piece of work when in fact it was based on someone else’s effort or maybe entirely just a copy. It’s a very tragic side effect.
Still, it’s amazingly fun to look back from digital painting and smile and say to a traditionalist “Hey, does your oil paint have an Undo? My media does.” But sadly, when I go back to drawing on paper, I find myself searching for Ctrl-Z all the time and looking like a goofball.
Posted in Arts, Culture, People | 6 Comments »
November 7th, 2007
We interview Adrian Grigore, president of Lobstersoft, an independent casual games developer from Fulda, Germany. Their company consists of 2 people, although they have outsourced some parts of the development to freelance graphics and music artists when creating Gemsweeper. Gemsweeper is their latest title, a PC puzzle game.
MM: Adrian, what can you tell me about the actual situation of independent videogame developers?
AG: Life as an independent game developer has always been a lot of fun. It requires a lot of dedication, but it is hugely rewarding to watch other people happily play your game once it is finished.Being your own boss also has its advantages. I love having the freedom to work whenever I want, as long as I want and wherever I want. I’m not sure if I could take my laptop and work outside in the garden on a beautiful summer day in a “regular” company.
Business-wise things have changed a quite bit during the last 4 years.
Casual games have become a huge trend and lots of larger companies have entered the market. There is a lot more competition and both budgets and production values have increased dramatically, making it much harder for small developers to keep up.
For example, a VC funded games company outsourcing development to Eastern Europe can afford to produce 10 titles even if most of them don’t recoup the production budgets. As long as just one title reaches AAA status, this can still be a profitable business strategy. Most indie game developers cannot afford to do this.
There are still great opportunities on the casual games market for indie developers if you have a good innovative idea. It is not easy to succeed though and opportunities are not quite as good as they used to be a few years ago.
Can we talk about the relationship between the big distributors and the independent developers like a “collision”?
The rise of huge game portals such as RealArcade or Bigfish Games during the last few years also caused a drop in (games-related) traffic to the traditional shareware sites. Indie game developers have therefore become dependent on the portals.Teaming up with a publisher / distributor can be a good way for indie developers to get more publicity on the portals. This is also what we have done for our latest title Gemsweeper.
How did you have the idea to found Lobstersoft?
I started creating my first game called “Five+” just to practice C++ programming while I was studying at university. The game was free at first, people only had to send me an e-mail if they wanted to have an unlock code for the full version.After just a few days I got so many e-mails that I had to think of a way to automate registration key submission. I was also surprised to see that a magazine wanted to include the game on their cover mount CD. Then I found one of the first shareware payment processors and decided to convert to Five+ a shareware game.
Your next projects?
We are working on a sequel to Gemsweeper and on a subscription-based web site. The website is not gaming-related, but I never saw myself solely as a game developer, even if computer games have always been one of my favorite pastimes.
Posted in Business, Culture, Games | 3 Comments »
November 7th, 2007
This is the Part Two of the powerful article by Deremiah. (Part One)
RELATIONSHIPS INFLUENCE THE POWER OF YOUR IDEAS…
Brian Tracy who has done a lot of research to compile the information in his wonderful book “CREATE YOUR OWN FUTURE” expresses in Chapter 7, page 115 that Relationships Are Essential toward the development of your future. The Power of Ideas are improved by the friendships we develop and nurture. Most people underestimate how their friends impact the direction they are going and will continue to go in as a result of the company they choose. Sometimes you have to realign yourself with new partnerships in business, new personal and business relationships just to place yourself in a more positively influential environment with others who have the same values that you do. When you begin to hang out, spend time talking with people who reflect the kinds of attitudes that uplift you. It’s just as important to get yourself moving in the right direction as it is to get an electric current to the right appliance or device you’re trying to power. Like electric current powerful ideas have to be directed. It’s very important that if we want to be successful business people that we need to hang out with other successful business people. If you want to be elevating the level of the power of your ideas you need to begin to elevate your level of friendships. Edward Bernays said it best in his book called “Propaganda” where he references many times that a large volume of our society is often being governed by a small handful of influential people. So who are the small influential players in your commiunity? How could you influence the relationships you desire to have in the art world, the music world, or the business world that governs a great deal of the future direction of those industries? Finally how can you gain recognition and be known as one of the Kings or Queens of your industry?
ELECTRICITY AND THE POWER OF IDEAS BOTH OPERATE IN STREAMS…
Real electric power moves in streams we call currents. Those currents flow in the direction we aim them in. Now the Power of Ideas works the same way. The more powerful the idea the more others join in to move along with the flow of our stream. So it becomes very important that others know that the ideas that we have are electric. The sooner others find out and hear or see the impact that our elecritc current has the better it is for us and the sooner they can jump into the stream and add to the flow of the current. When an idea doesn’t have a charge it will fail to add it’s electricity to the atmosphere. It’s like the creative atmosphere of our house when I was a child was conducive for bringing about more artistic gifts because the atmosphere was charged with a certain current for the arts. How can you charge the atmosphere of your home or your job to create the type of electricity that gives your ideas the power to channel themselves into a boisterous stream that grows?
WHAT YOU CAN DO RIGHT NOW TO INFLUENCE THE POWER OF YOUR IDEAS.
I have over 21 things you can do to unleash the “Power of Ideas” but I’ll give you 4 today that will free you up to live more creatively right now. If you’d like to get 3 more Free ideas shoot me an email at deremiahcpe@gmail.com . And the first 20 people to respond who use the headline “More Power of Ideas for me, Deremiah *CPE” and give me their name and mailing address I’ll give you a Free opportunity to coach you via email (which means I’ll respond to no more than 7 of your emails…working toward helping you to solve the problem). Here are the four I said I would share with you right now.
1.) Make a list of 7 people you’d like to meet and then get on the internet and get to introducing yourself.
2.) Get a journal today and start using your journal like a Fishing Net to capture all the ideas you’re loosing.
3.) Turn your TV off for the next 30 days and dedicate your TV time to making one or more goals develop.
4.) Get a pack of 25 Thank you cards and force yourself to Thank at least 5 people everyday.
Posted in Business, Culture, Ideas | 2 Comments »