Manuel Marino - Music, Arts, People, Ideas

Walk Hard: a Retro-Styled Philosophy?

August 2nd, 2008

Yesterday I’ve seen Walk Hard: The Dewey Cox Story with a great John C. Reilly. It is a parody movie, a spoof of every musical biopic where John as music star Dewey Cox covers every musical style from Elvis to the Beach Boys over five decades. Dialogue and sequences are funny and goofy and the jokes never are boring. Since this is not exactly a review, I won’t tell more about the movie. What I would like to focus on is the philosophy behind the movie.

Walk Hard: a Retro-Styled Philosophy?

Dewey Cox kills his brother and begins an impressive quest to become a legendary artist. All is based on the “feeling guilty” system. He feels guilty, so he swear he’ll become big to please his brother soul (that was a talented young pianist). Feelings of guilt occur because deep down in your subconscious you have become emotionally attached to an event that you feel in some way responsible for, either you feel that you did something wrong, feel that you didn’t do enough or feel that you should have done something.

Of course, he killed his brother! Yes, but can we say he is punishing himself trying to become a legend? In the end of the movie there is the answer to this question.

Another philosophy behind the movie is the “Walk Hard” philosophy. It’s also the first song of the movie (and of the soundtrack album, a must!) and I really love it. Dewey say, that even if you’ve been told time and time again that you’re always gonna lose, life’s a race, and he is in it to win it. Some kind of people always try to control us, making us obedient. It’s a kind of psychological war out there! Dewey says no to this system and wants to free himself and walk hard up to the top of the mountain high. He still got a dream and a burning rage to live.

This is everything about being artists, about artists goals and principles. Probably also a retro-styled philosophy of the past, maybe also modern someway. But it is connected also to the “feel guilty” issue.

He has a dream, becoming a legend. Is it a real dream? Or he just wants to please his brother soul? He is not strong enough to resist to temptations. Sex, drugs are part of his everyday’s life. Is he really happy while pursuing his dream? Are we able to really understand what is our personal dream and life’s goal? I think that happiness is all about this, to really understand our goals. This is what Dewey finds at the end of his long and troubled life. I wish us all to discover this before the end of our lifes :)



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Country Music Star Is Unleashed!

August 2nd, 2008

Robert Benson (if you remember he wrote An Explosion of Blues Music) this time gave me a review about the next big star in Country Music, Laura Roppe (pronounced ro-pay). She has a Shiana Twain-like quality and already is receiving major air play in Europe. Robert said me also that he has just launched a giveaway for his ebook “The Fascinating Hobby Of Vinyl Record Collecting” and now it is a free download! The ebook is for anyone who loves music and records and is full of great details about vinyl.

Country Music Star Is Unleashed!

Apparently being the runner up in Kenny Chesney’s “Next Big Star Competition” in May of 2008 is just the springboard that Country Music’s next star needed, as Laura Roppe’s debut CD (homepage) can attest to. The CD “Girl Like This” will soon take the country music scene by storm, as this engaging singer/songwriter is more than just country music ear candy.

For many years, her career in music had taken a back seat to a legal career, marriage and being a mother, but when the ‘music itch’ became too strong, she resumed her career in music. In 2006, Laura was the lead singer of the popular Southern California cover band CoolBandLuke, belting out cover tunes from artists such as Led Zeppelin, Janis Joplin, Blondie, Lucinda Williams, and Kelly Clarkson. Combining an eclectic mix of influences (such as the Indigo Girls, Carly Simon, Shania Twain among many others) and Laura’s unique voice and fresh style, the debut CD is a compelling array of edgy country girl sounds and rare, intoxicating country flavors.

Let’s explore the music: The single, “Mama Needs A Girls Night Out,” is certain to top mainstream Country Radio and is full of fun country music, memorable lyrics (“babies on the brain” and “put your skinny jeans on”) and a “Mom’s Gone Wild” chorus that every mother who hears the cut can identify with. And when you add inventive guitar work, titillating fiddle work and stellar musicianship-you have a recipe for success. The title cut, “Girl Like This,” combines a Shania Twain-like sassiness with an infectious melody and will be right at home on the Country Music Charts.

“Fly Fly Fly,” with Edie Brickel-like vocals, is a fun, country ditty and just makes you tap your foot with anticipation and sing along. “Float Away” may remind some of Jodie Messina, but others may hear vintage Carly Simon and the song is sung with angelic precision and passion. The cut “Little Daughter” may be her signature ballad, with poignant, emotional lyrics that is sung and played with tenderness and warmth that shows you that it is sincere.

Other songs include the sashaying cut “Ooh La La,” with great guitar licks adeptly mixed with her unique country growl and spicy solos. “Come To Me” is another fantastic country number, with dreamy lyrics and achingly tender acoustics. “Sing A Love Song” is full of inventive harmonies and an irresistible chorus. And the cut, “Crazy About You And Me,” just may be a new look at love gone wrong and has a delicious catchiness to it.

All in all, there is not a weak cut on Laura Roppe’s debut CD, “Girl Like This”. The music transcends typical country music boundaries and is full of expressive vocals, polished country pop and well-crafted instrumental sections and will certainly take the country music scene by storm. This stunning debut is just what country music has been looking for and I, for one, can’t wait to hear more!



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Music, Movies and Independent Films

July 30th, 2008

In this exclusive interview, Todd Cericola, owner of Clocktower Pictures, talks about his movie studio, about music in movies and about the independent productions world.

Manuel Marino: When did you start your movie studio and how did you have the idea?

Todd Cericola: Clocktower Pictures was started in February of 2008. We are a new company in the Philadelphia area that specializes in independent film. We started it after working on a t.v. sitcom pilot called “Two One Five.” Myself, and my two partners Keelen Monahan and Matt Tomko had all been working individually on producing, directing, and writing and decided to put our efforts into one basket by opening up what would eventually become Clocktower.

How much is difficult to manage a movie studio?

I don’t know that it’s as difficult as it is fun. We are all doing something that we throughly enjoy doing. There is a strong workload, especially since we are a new company, but we wouldn’t have it any other way. We are a very hands on company working directly with our actors on a one on one basis. We try to cater to all of their needs as well as our own.

I’m a music composer, so the question is natural, how much music is important in the production?

As a musician myself, I think that music is one of the most important thing in a film. If you’re trying to paint a picture to set up a scene, background music is key to setting a mood. A good song will always have the scene set perfectly and you may not even notice it in the background, but when you have a bad song you, as the filmgoer, will always notice the mistake of choice.

What is your latest production? Can you tell us something about it?

Right now we are working on a few things. We are working on a feature film called “Describing the Moon,” about a guy in his mid-twenties struggling with trying to please his friends and complete his life’s goal of becoming a script writer. It’s a fantastic script that’s really dialogue driven, and very funny. We will be finishing up auditions for that next weekend, and should begin filming in October. Two One Five is a big priority as well, we are shopping around to try and sell and make an entire season. As well as entering short film and television festivals to get the name out. The entire episode is up on our website for free viewing at Clocktower Pictures. We are also looking into opening up a second branch of the company under the banner Clocktower Music helping to produce local artists and independent musicians. So we have a lot going on.

How we can define an independent movie and why it’s important that indies are supported in their work?

I think independent film is a very important thing because it brings out more creativity in people. When you’re writing without cause and shooting without big budget you’re working harder at making something the way you see it, so you’re getting the original vision of what you’re going for. It’s like an artists painting, you want to express your own ideas in your own way, not someone else. Too many hands in the cookie jar is never a good thing.

Do you think internet can help indies?

I think the internet is a great advantage for people in any area of creative arts. You can reach out to millions of people at the single click of a button for your company, your movie, your art, your music anything you want. I think with the advent of facebook, myspace, mandy, craigslist, and countless others we’re living in an age where getting yourself out to the masses of people is just that much easier, and that much better.

How do you see the future of movie production?

As far as movie production in general goes, I see it bulking up even more. Budget’s for production are getting larger by what seems daily, actors are making more and more money, and the intake is getting outrageous. On a smaller scale, Philadelphia is getting its own studio soon which has already scene production in the city jump up ten fold.



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American Music and Vintage Guitars

July 28th, 2008

Mark Weakley is an impressive artist; sculptor, painter, musician. He plays guitar, banjo and harmonica, and has recently recorded a CD of his original compositions. In this exclusive article he talks about himself, about his passions, about his father, about traditional american music, about vintage guitars and banjoes, and much more.

American Music and Vintage Guitars

My father was a gunsmith and fastidious in his craft. As a boy I once watched him raise a dent in an antique rifle stock. He had dampened a soft white cloth, folded it over a few times and placed on that blemish in the wood while applying the low heat of an iron. He did this patiently for hours, for days it seemed. Why didn’t he just fill it and do some sanding? I know the answer now. That random few moments when I was the youthful observer may have been the most precious thing he left me. It was really the seed of true craftsmanship and it grew within me despite my natural inclinations. It was not an overnight revelation. Not only did I see a glimpse of patience when the word had no meaning to me I also saw that it was the only way to do it right. Anything less is just that.

Around this time, 1960 or so, I was captured forever by the sound of Traditional American Music and struggling to learn the guitar when guitar players were scarce indeed for an Army brat in Munich, Germany. I thought the Kingston Trio were great until an older mentor loaned me his copy of the Harry Smith Anthology Vol. One. He suggested that I might find it interesting.

Interesting? My life simply changed forever and for the better. A door to another most wonderful world slammed open and has not closed for the last forty- eight years. Yes, interesting. It was a strange and mysterious world that opened like the fabled parallel universe. I truly felt, and still feel, that I found of part of me that had been missing. I loved the wonderful names, Blind Willie Johnson, Buell Kazee, The Masked Marvel, Furry Lewis and all the others. I had to know what they were saying and how they said and played. Griel Marcus calls it the “Old, Weird America”. I know it certainly called me to a lost world. These people were making music because they had no choice. It was in them as deep as breathing and money was not the object. At least, not then.

My passion has grown and my playing has improved but I am still drawn to the archaic in all arts. I have learned tunes note for note from these and countless other old recordings. In my later years I have seen that these same tunes are no longer played rote but that I have brought something of my own expression to them. I fear imitation for its’ own sake. Still, I must admit that guitar buddies of mine and I have spent untold hours dissecting each quavering semi-tone of “Dark Was the Night and Cold Was the Ground” by the magnificent Blind Willie Johnson. We do it with love and full knowledge that we will never succeed and rejoice that someone recorded it. To me it’s the most important recording ever made.

My love of vintage guitars and banjoes grew accordingly. ‘Neath beds and in closets they lurk. I am a lover of Martin guitars particularly and was thrilled and honored to illustrate a portrait of Perry Bechtal to used in advertising and as a label inside the guitar itself. Oddly enough it is executed in scratchboard - a technique I learned as a Medical Illustrator.

There came a point when I was hearing my own songs and found the courage to record and release them on my own CD entitled “Farewell to Pony Bob”. We did it in a back room of my house without fear.

I was truly surprised to hear that it is available on PodSafeAudio.com. With thanks to Steve James and Michael Martin bless their souls. Look ‘em up. The visitor to my website, will see that my recent paintings of dogs have included a musical influence. Great care was taken to render the banjo and guitar with accuracy. Those pups deserve the best.

There are times I have been painting or drawing, rendering detail that will read as I want it to, when I happen to notice the time. And it is hours past where I thought it might be. I confess those are moments of pure joy. Time and space went somewhere else for a while. Or maybe I am finally learning to see in the fullest sense of the word. Looking at something becomes not quite enough.

My father knew and I thank him for the lesson.



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Creating Clouds

July 23rd, 2008

Frank Kane job is very particular… he creates clouds! He can do it through his C++ library for real-time sky and 3D cloud rendering, used worldwide by scores of games and visual simulation applications on the Windows platform.

Its name is SilverLining.

Creating Clouds

Manuel Marino: Your sky and clouds library is impressive :)

Frank Kane: Thanks! SilverLining is a software library that allows real-time computer graphics developers to physically simulate the rendering of the sky, clouds, precipitation, and astronomical objects. You can specify any time at any location for pretty much any weather conditions, and SilverLining will draw what the sky would look like quickly enough for games and flight simulators.

Can we say that creating clouds is a form of Art?

It’s funny, because I didn’t go into this project thinking of it as a form of art at all - in fact it was quite the opposite and based on pure science; we went through almost a century worth of academic research into how light scatters through the atmosphere and clouds, the nature of precipitation, computing the location of the sun, moon, stars… stuff like that - and SilverLining was just meant to be a real-time implementation of the raw physics behind what makes the sky look the way it does.

However, a few months ago, I found myself standing inside New York’s Museum of Modern Art looking at an interactive art exhibit that featured SilverLining as part of it, running on a flat-panel display (this was Jonathan Harris’s and Sep Kemvar’s “I Want You To Want Me” piece. So there’s my sky rendering software, on display in the same building that houses works by Picasso and countless other other Art greats. It was surreal. So yes, Art and technology very much can live together.

Did you receive many requests of your library from game developers?

Yes, many game developers use SilverLining, and it’s even been ported to the XBox. But, we have just as many, if not more customers, in the visual simulation industry or “serious games” - people who create simulators for the military, for example - and also from broadcast video customers. A few people are working on using SilverLining for TV weather reports.

What do you think about the indie scene?

Well, I got my start as an independent game developer myself, so it’s a great way to people to learn and demonstrate that they have the skills and the drive to create something great and something big, if they do want to move on to larger projects. The growth of casual games and things like XBox Live have made it possible for indie game developers to carve out their own niche again, which is great. The world needs more people who are as passionate about their work as indie developers are.

What do you think about how internet became in 2008? What do you think about its future?

It’ll be interesting to see what direction social apps go in the long run. Will the world continue to support a few big social “portals” like Facebook and MySpace, or will a more open, simpler solution take over? Will people stay glued to their iPhones watching people Twitter about what they are doing? I think at some point we’re going to see a big divide between people who are very attached to their technology 24/7 with mobile devices, and people who rebel against the whole thing and become something akin to Luddites. It’ll be interesting to watch.

What do you think about the future of technology in general?

It all hinges on our educational system and the value society places on technology. In the US, we’ve had a real problem with a lack of interest in technology and science in general, and an educational system that does not do a good job at all in math and science.

Fortunately, there are other countries where this is not the case, and unless we see some big reforms here in the US, fewer technological advances will come from here. Already, most good technical workers here come from other countries - and our country’s restrictions on immigration and work visas make it increasingly hard to hire them. Who knows, perhaps the growth of the indie scene will counteract that effect by creating more interest in software engineering within our own country. Right now, it’s just really hard to find good developers, and that limits what the industry is able to create.

What will you develop in the future, new libraries? New projects?

I still have a few plans for making SilverLining even better, so I think that will keep me busy for awhile. Beyond that, I have lots of ideas - some involving computer graphics and some not - so if SilverLining gets to a point where it’s about as good as it can get, well, we’ll see.



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