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10:54 pm
10 October, 2007
OfflineIt's a start, and it's noteworthy because of the international scope of the operation. Once more and more countries begin cooperating to police the web, it will be harder for file thieves to hide their servers on foreign shores.
you are right, it's a big problem. I just hope that solving these things with the thieves, game companies will begin lowering the game prices. Because at the moment prices are so high because of this excuse.
prices are high because of 50 and more talents behind each game development. it's not as in the past, when one programmer was able alone to create a best selling game
Even if I personally achieve a productivity miracle as a lone wolf developer, I'm not going to be able to simply cut prices by 1/50 and pass that on to the consumers. I have enormous sunk costs, read years of poverty and self-education to make up for. There's tremendous personal and financial risk in trying to be free of the big moneyholders. I hope that audiences can be made to understand that, and are willing to pay accordingly. Otherwise Indie doesn't happen.
The Truth About Megaupload & The Record Industry
"The truth, according to a highly placed source who asked to remain anonymous, is that Megabox was most likely not even a dream when this investigation began…"
kaylee said
so you are with the record industry?
the problem is "we have to be for ourselves" and understand what's true and what's propaganda
kaylee said
so you are with the record industry?
Who are you asking Kaylee? Do you mean "with" as in AGREE WITH or "with" as in work in the music industry?
mmmmmmmm
i think she means you agree with. each side has propaganda. I don't believe anymore to newspapers, blogs and tv
ianguitar said
mmmmmmmm
i think she means you agree with.
Well it's a much more complex situation than simply "agreeing with the music industry." First of all, which music industry are we talking about? I don't often see eye to eye with those in the mainstream major label market, but I helped build the independent music industry so I certainly agree with them most of the time.
Also, it's not simply a matter of general "agreement." We're talking about the livelihoods of millions of artists, who deserve a chance to seek a career of their choosing. Piracy has become so rampant, that it's becoming nearly impossible for them to do that. They were already facing overwhelming odds.
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NoelRamos said
Piracy has become so rampant, that it's becoming nearly impossible for them to do that.
But what can ever be done about it? DRM already gets us as far as it can. It's like trying to control the ocean, you can only do so much. In computer games we at least have the option of tethering the player to an internet server somewhere. For music that doesn't work, because once you stream the music it is easily recorded and replayed. Music just isn't complicated enough to protect.
Some people in the game industry advocate dispensing with DRM altogether, and concentrate instead on your paying customers. This was Stardock's experience with "Sins of a Solar Empire." They made money because they concentrated on people who will in fact pay, and who aren't really thinking about piracy. IIRC it only works up to a certain number of sales though. If you get into the many millions of sales, then piracy is just rampant. The money you can extract from an audience is asymptotically diminishing, the larger it gets.
Seems the music industry already figured this out and instead concentrates on concerts, where people have to pay to get in. So… I guess all the indies have to work on holding concerts that make them money. If they can't or don't want to do that, then they're not likely to make a living as artists.
I doubt it's any consolation, but some things in human history that were once very valuable, have mostly ceased to be, at least in industrial societies. Who cares about the price of salt anymore? But once upon a time it was how Roman soldiers were paid, hence the word "salary."
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