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Manuel Marino Music Composer

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Manuel is a passionate, driven, and techsavvy AV technician, artist and music composer with over ten years of experience, specializing in the captivating world of music and entertainment.

Manuel is an expert in creating soundtracks for short filmsfeature films and video games.

Manuel Music Blog is a diverse digital platform where creativity and intellect converge, covering a wide range of topics from 3D Art to Music, and Technology to Philosophy.

It’s a collaborative space that features the insights of both Manuel, contributors and participants, appealing to enthusiasts across various fields.

With dedicated sections for different arts, instruments, and cultural reflections, this blog serves as a rich resource for those seeking inspiration, knowledge, and a deep dive into the myriad aspects of artistic and technological exploration.

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If you are into videogames you’ll possibly know of L.A. Noire at this point.  It is modeled after advantageous older fashioned crime thrillers .  The development on show with Noire is really groundbreaking and hasn’t truly been enjoyed in a videogame up until this point.  It utilizes a specialized facial capture program.  The characters are modeled, animated and textured by a series of cameras all in 1 shot.  The L.A. Noire Facial Animation Capture is really detailed, it even picks up skin wrinkles. The development behind this has been researched for a limited years and this really is the first-time it is actually being used to a videogame.  Before, it was only being used by specialized analysis groups.  The fresh task signifies tossing out the dot markers of aged and volumizing the whole face from different angles.  The resulted animation is astounding.  It is really true to lifetime, that the actors have to go through hair and makeup in purchase to be grabbed like their character that they are playing int he videogame.

Because, of the detail it picks up, voice actors could no longer be required.  The should hire real actors for videogames can skyrocket.  When the performance is grabbed in this ability, who knows what voice actors will be employed for when this tech is mainstream.  While the truth that this might be being utilized for the present gen of videogames, who knows how true to existence the games of the future is when there are right skin simulations in region.  You could not be capable to tell the difference between viewing a film along with a videogame.  This development is the fact that wise.  It equally assists eliminated the need for overly pricey animation, but may nevertheless need the utilization of animators for aid touching up the 3d performances.

Hopefully, we’ll see more of the in the near future.  Right today, I’ve just heard about it being chosen by Rockstar games, but I’m certain different big videogame publishers can shortly follow.  The line of fact and videogames is getting blurred more and more by 3d development and animation.

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