July 28th, 2008
Erick Behymer wrote for us The Djinn Chronicles. Now he is back with the review of MyNovel. MyNovel is a novel writing software. It contains a complete word processor and will get you to think about and plan your characters, settings, and the events that will form the skeleton of your novel. But let’s read Erick review about this unique software.
A software that helps you to be a novelist
Rarely when testing software (mostly security related stuff), am I impressed by anything. I will spend hours picking apart a program, attempting to find any flaw or blemish, major or minor. When I was first approached to test MyNovel, I donned my glasses of pessimism expecting the worst. This is not meant as a detractment, it’s just something I do.
At a quick glance, MyNovel appears to be a standard word processing application, however, there are several major differences/enhancements. The first, and most striking is the ability to create a story template. At any point, you can change the details of your novel, add diagrams, events, characters, places, objects and even check progress/completion.
There’s even an “inspiration” option readily available. Specifically, the character and place generators are rather impressive, as you can choose between various name types. If that weren’t enough, you can choose and/or customize a color scheme.
Once you’re finished with your MyNovel project, there is a fairly comprehensive list of publishers available to choose from, along with relevant contact information and requirements. This takes a lot of the hassle of looking for a book publisher using a search engine.
All of these features are put together in an easy-to-use-easy-to-remember interface. MyNovel’s tools are put right at your fingertips, so there’s no endless searching to find what you need. Regardless of whether you’re a novice or a seasoned veteran to writing, I would strongly recommend that you take time to give MyNovel a try.
For the computer savvy, I have compiled a list of observations below:
MyNovel is fairly impressive, and has quite a bit of potential not only in features, but also performance. When idle, the program takes up a less than 3MB of RAM and during the most intensive states, 12-19MB. If that wasn’t impressive enough, it only requires ~25MB of disk space for a full install. Even running MyNovel at full throttle, it remained fairly quick and responsive to user interaction.
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July 28th, 2008
Mark Weakley is an impressive artist; sculptor, painter, musician. He plays guitar, banjo and harmonica, and has recently recorded a CD of his original compositions. In this exclusive article he talks about himself, about his passions, about his father, about traditional american music, about vintage guitars and banjoes, and much more.
American Music and Vintage Guitars
My father was a gunsmith and fastidious in his craft. As a boy I once watched him raise a dent in an antique rifle stock. He had dampened a soft white cloth, folded it over a few times and placed on that blemish in the wood while applying the low heat of an iron. He did this patiently for hours, for days it seemed. Why didn’t he just fill it and do some sanding? I know the answer now. That random few moments when I was the youthful observer may have been the most precious thing he left me. It was really the seed of true craftsmanship and it grew within me despite my natural inclinations. It was not an overnight revelation. Not only did I see a glimpse of patience when the word had no meaning to me I also saw that it was the only way to do it right. Anything less is just that.
Around this time, 1960 or so, I was captured forever by the sound of Traditional American Music and struggling to learn the guitar when guitar players were scarce indeed for an Army brat in Munich, Germany. I thought the Kingston Trio were great until an older mentor loaned me his copy of the Harry Smith Anthology Vol. One. He suggested that I might find it interesting.
Interesting? My life simply changed forever and for the better. A door to another most wonderful world slammed open and has not closed for the last forty- eight years. Yes, interesting. It was a strange and mysterious world that opened like the fabled parallel universe. I truly felt, and still feel, that I found of part of me that had been missing. I loved the wonderful names, Blind Willie Johnson, Buell Kazee, The Masked Marvel, Furry Lewis and all the others. I had to know what they were saying and how they said and played. Griel Marcus calls it the “Old, Weird America”. I know it certainly called me to a lost world. These people were making music because they had no choice. It was in them as deep as breathing and money was not the object. At least, not then.
My passion has grown and my playing has improved but I am still drawn to the archaic in all arts. I have learned tunes note for note from these and countless other old recordings. In my later years I have seen that these same tunes are no longer played rote but that I have brought something of my own expression to them. I fear imitation for its’ own sake. Still, I must admit that guitar buddies of mine and I have spent untold hours dissecting each quavering semi-tone of “Dark Was the Night and Cold Was the Ground” by the magnificent Blind Willie Johnson. We do it with love and full knowledge that we will never succeed and rejoice that someone recorded it. To me it’s the most important recording ever made.
My love of vintage guitars and banjoes grew accordingly. ‘Neath beds and in closets they lurk. I am a lover of Martin guitars particularly and was thrilled and honored to illustrate a portrait of Perry Bechtal to used in advertising and as a label inside the guitar itself. Oddly enough it is executed in scratchboard - a technique I learned as a Medical Illustrator.
There came a point when I was hearing my own songs and found the courage to record and release them on my own CD entitled “Farewell to Pony Bob”. We did it in a back room of my house without fear.
I was truly surprised to hear that it is available on PodSafeAudio.com. With thanks to Steve James and Michael Martin bless their souls. Look ‘em up. The visitor to my website, will see that my recent paintings of dogs have included a musical influence. Great care was taken to render the banjo and guitar with accuracy. Those pups deserve the best.
There are times I have been painting or drawing, rendering detail that will read as I want it to, when I happen to notice the time. And it is hours past where I thought it might be. I confess those are moments of pure joy. Time and space went somewhere else for a while. Or maybe I am finally learning to see in the fullest sense of the word. Looking at something becomes not quite enough.
My father knew and I thank him for the lesson.
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July 23rd, 2008
Frank Kane job is very particular… he creates clouds! He can do it through his C++ library for real-time sky and 3D cloud rendering, used worldwide by scores of games and visual simulation applications on the Windows platform.
Its name is SilverLining.
Creating Clouds
Manuel Marino: Your sky and clouds library is impressive :)
Frank Kane: Thanks! SilverLining is a software library that allows real-time computer graphics developers to physically simulate the rendering of the sky, clouds, precipitation, and astronomical objects. You can specify any time at any location for pretty much any weather conditions, and SilverLining will draw what the sky would look like quickly enough for games and flight simulators.
Can we say that creating clouds is a form of Art?
It’s funny, because I didn’t go into this project thinking of it as a form of art at all - in fact it was quite the opposite and based on pure science; we went through almost a century worth of academic research into how light scatters through the atmosphere and clouds, the nature of precipitation, computing the location of the sun, moon, stars… stuff like that - and SilverLining was just meant to be a real-time implementation of the raw physics behind what makes the sky look the way it does.
However, a few months ago, I found myself standing inside New York’s Museum of Modern Art looking at an interactive art exhibit that featured SilverLining as part of it, running on a flat-panel display (this was Jonathan Harris’s and Sep Kemvar’s “I Want You To Want Me” piece. So there’s my sky rendering software, on display in the same building that houses works by Picasso and countless other other Art greats. It was surreal. So yes, Art and technology very much can live together.
Did you receive many requests of your library from game developers?
Yes, many game developers use SilverLining, and it’s even been ported to the XBox. But, we have just as many, if not more customers, in the visual simulation industry or “serious games” - people who create simulators for the military, for example - and also from broadcast video customers. A few people are working on using SilverLining for TV weather reports.
What do you think about the indie scene?
Well, I got my start as an independent game developer myself, so it’s a great way to people to learn and demonstrate that they have the skills and the drive to create something great and something big, if they do want to move on to larger projects. The growth of casual games and things like XBox Live have made it possible for indie game developers to carve out their own niche again, which is great. The world needs more people who are as passionate about their work as indie developers are.
What do you think about how internet became in 2008? What do you think about its future?
It’ll be interesting to see what direction social apps go in the long run. Will the world continue to support a few big social “portals” like Facebook and MySpace, or will a more open, simpler solution take over? Will people stay glued to their iPhones watching people Twitter about what they are doing? I think at some point we’re going to see a big divide between people who are very attached to their technology 24/7 with mobile devices, and people who rebel against the whole thing and become something akin to Luddites. It’ll be interesting to watch.
What do you think about the future of technology in general?
It all hinges on our educational system and the value society places on technology. In the US, we’ve had a real problem with a lack of interest in technology and science in general, and an educational system that does not do a good job at all in math and science.
Fortunately, there are other countries where this is not the case, and unless we see some big reforms here in the US, fewer technological advances will come from here. Already, most good technical workers here come from other countries - and our country’s restrictions on immigration and work visas make it increasingly hard to hire them. Who knows, perhaps the growth of the indie scene will counteract that effect by creating more interest in software engineering within our own country. Right now, it’s just really hard to find good developers, and that limits what the industry is able to create.
What will you develop in the future, new libraries? New projects?
I still have a few plans for making SilverLining even better, so I think that will keep me busy for awhile. Beyond that, I have lots of ideas - some involving computer graphics and some not - so if SilverLining gets to a point where it’s about as good as it can get, well, we’ll see.
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July 23rd, 2008
Today we interview Raymond Jacobs, owner of Ethereal Darkness Interactive. Founded in 2002 Ethereal Darkness Interactive is commited to developing quality indie games with high production values. Raymond talks about his latest project, Morning’s Wrath 2, about videogames, Arts and technology.
Raymond Thoughts about Games and Arts
Manuel Marino: You are working on some new features for your next game…
Raymond Jacobs: yes, it is going to be Morning’s Wrath 2, the Sequel to our first game. You would be the first news source to really mention that!! As for the new systems… they are some various forms of internet integration with our new engine (The S3Engine 2.0) (version 2.0 of the engine used to make Malathedra). They will allow players to directly in-game leave comments to the developers about what they think of the game as well as submit any errors encountered via the internet automatically.
This is part of our new ‘internet technologies integration’ initiative as well as trying to know the minds of our target market better so that we can provider better games and faster fixes.
Sounds really innovative! The game reminds me Ultima Online…
Somewhat, though it is a single player game. In MW1 you had to fight off an invading army from taking over your castle along with learning the ways of magic though in doing so you get stricken by a terrible ‘dissease’ since the magical elixer that you use (mana) is by nature poisioned.
MW2 continues with this story, having morning lead her army across the continent to strike back at the invading Ashidian Army; and her search for a cure for her poisioning which is slowly driving her insane. It will likely be done in episodic format, and 3 episodes are currently slated.
Can we say that videogames are a form of Art?
Personally I consider videogames as a major form of Art but I don’t believe that people yet see games as an Art form, at least not the vast majority. They are still mainly an entertainment source however indie developers are definitely causing a movement of games as an Art form.
Flash games in particular have helped further this, allowing many traditional artists with limited programming skills to make simple games, which are avaliable to a wide audience.
As for my company everything we do is first a source of artistic inspiration and second a business endevor. We feel that without the artistic and creative backbone, what we develop isn’t likely to be enjoyable.
How technology fits with creative skills?
We limit ourselves to fairly proven technology, choosing not to push the technological envelope very much; but instead create a platform for creative expression; by creating a limited and finite set of functionality on existing technology it forces us to be creative, rather than to rely on technology to turn heads.
The newest HDR rendering may be very pretty, but beyond that it says nothing about the depth of a particular game, so in short, we use technology as a pedistal from which to express our creativity.
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July 9th, 2008
Yanna Brouzou is a talented Greek painter. She is also a member of my Yahoo Group. She said me: I am a classical painter (I do sculpture as well) and I am in search of a manager. There is no such thing over here! But that is all I need, you see artists usually are terrible sales people.
How many times I heard similar words… it is the typical condition of the artist, between two worlds, sometimes unable to reach completely one of them.
I paint as they used to paint. I do not use electronic tools, it is just me and my painting.
Yanna is a traditional painter, she sent me a portrait and an ink sketch (high resolution images, download to your desktop and notice the details). Beautiful samples! We have to help her! Send her a message to congratulate and to tell her your ideas about how we could promote her. You can leave also a comment here.
And now, read her words, her two words… about painting, Art and being artists.
Two Words from a Greek Painter
All I am attempting by these few words is to give you a true picture … of classical art, something almost obsolete and misinterpreted, but the little existing today is truly magical.
So let’s start from the beginning of time, when the artist in the caveman society was something like a magus. In those days, the dawn of men, instincts were unspoiled and true. These primitive people were in touch with the Universal Order of Things and they approved of any link that would uplift them. This uplifting is the reason of our evolution after all.
We should analyze what exactly is done by a classical painter/artist. We should analyze what it means to have inspiration, or to be vague of the environment while working, or why we think that it is quite normal for a classical painter/artist to be a little strange, hard to comprehend, but liked…
Well, it is quite simple really, you see these people live standing upon two worlds at the same time, one foot on one and the other on the other. I know this sounds ridicules, but follow me for a little longer, and think of your reaction when you visit an Art Museum. If you have not then do it, because if taken as it should it is a priceless experience.
Now let yourself free, and fall into the pictures. It may be a sunset, a clear day near the water, or the most moving of all a person feeling and transferring to you these feelings through time, always inspiring you to see something you may never have felt before, or to join you with something you are feeling.
This world of feelings is exclusive and by invitation only, invitation by the artist, and exclusive to the ones who are able to feel. You see this world belongs to higher frequencies and the artist is the link, the vehicle that can take you there, where the Universal Status of Things exist, where there is all we call transcendental, where you are inspired, uplifted and able to contact all and everyone you want.
That is all really, the artist is only a link in the chain, connecting transcendental with what you see around you. That is all… but, when you can see the transcendental then perhaps you can comprehend your world a little better.
Posted in Arts, People | 2 Comments »
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June 26th, 2008
Today we add a new Category: Writings, where we’ll publish exclusive short stories, novels or poems available on ManuelMarino.com only. Today’s Author is Erick Behymer. Read his words about this work of fiction:
The Djinn Chronicles
Well, I do have one that directly involves the mythological creatures known as Djinn. Naturally, I have titled the first one “The Djinn Chronicles”, even though I have not had the time to continue the series just yet. It’s in a script-like format for ease of reading/translation into other mediums. I wrote it back in 2003, so it’s fairly old by comparison with a lot of my other works/short stories/etc. It’s about 64 pages in length.
I’ve attached both the synopsis and the actual story itself, if you’re interested in reading. Granted, I have not tried to get this one published, as there are approximately 4 other continuations that I will complete first regarding this story, along with the possibility of turning it into a manga series.
The Djinn Chronicles borders more along the lines of The Twilight Zone or The Outer Limits more than anything, but I’ve tried to make it seem as realistic as possible, while at the same time making it a point that the work is indeed fiction.
Let me know what you think.
Leave your comments after reading this Writing, I’m sure Erick can’t wait to read your posts about his Djinn story!
Here’s an excerpt:
Victor: Hm… that sounds interesting. What kind of story are we talking about?
Anita: Have you read middle eastern mythology or the Koran?
Victor: I’ve heard bits and pieces about their mythology.
Anita: Lemme ask you this. Have you heard of the Djinn?
…
Victor: And that’s where it all began (laughs). At a diner, with a woman I had just met. It’s strange the way life deals cards to you in a poker game. Half the time you don’t even know what’s going until after everyone’s laid their hand down and the chips are gone. Usually by that time, someone has folded. Guess I should have folded my hand as well and just stayed at the garage.
Just to think that all my problems started with her and that damn book she mentioned. I should NOT have trusted her. But somehow, I wanted to. I wanted to believe that she was helping me, but I was too blind to realize that she was only there to screw me over and have me take it up the ass like some freak show in a cage at some small town carnival. I can’t believe I trusted her.
Now look at me. Sitting here in a place that I should not be, and everyone thinks I’m some sort of goddamn lunatic. I’m not. I am not crazy. And with all the medication they give me, sometimes I wonder if in fact this is all a dream, and when I go to sleep and see my wife, kids, and family, that it is THEN when I am truly awake. And the comfort of sleep makes this seem less and less like a reality and the dreams more and more of a lifestyle than a fantasy. I guess Anita was right. You don’t find too many compassionate people these days anymore.
Posted in Writings | 1 Comment »
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June 25th, 2008
Matti Mattila wrote for us A musician story. He is back with a new article, this time a technology topic that I’m sure will interest many of you.
Exporting Outlook mail messages
I ran into a whole new problem a week ago when my six years old computer stopped working. The “Old Faithful” had served me for years, but now she finally wanted to get retired. Well, that was something she certainly had deserved after all these precious moments. I now look her sadly kicking her heels on the floor and waiting for a new life as spare parts somewhere else. The new and energetic beauty hums silently and dignified on my desk at the very same place the Old Lady was sitting before only a few days ago.
She runs on Windows Vista, which is quite a beauty but not a beast. The old wrinkly ran Windows XP, but already showed exhaustion under the too heavy workload. Now everything is changed, even my mail application turned from Outlook 2000 into a brand new Windows Mail.
Shifting from XP to Vista raised a bunch of new and unpredictable problems to solve. First of all was my new mail client. It works like a charm and that’s why I wanted to move my six-years-old email message archive from Outlook to this new client, but everything didn’t go as planned. Windows Mail could not interact with Outlook 2000 despite I set Outlook as my default mail client. This path came to its dead-end and I needed completely new approach.
My programming background was a relief as I understood that I can write a small VBA script to rescue my old messages. After thorough investigation I decided to individually save each mail message as an eml file. This format is widely understood by many different mail clients, so it was an excellent choice.
Unfortunately native Outlook 2000 lacks ability to export in eml format. Actually the format follows strictly RFC 822 specification, so writing such a script wouldn’t be too complicated. But I waited a second before rushing to code.
A quick search with my favorite search engine gave me pain relief. I found an Outlook Redemption library on the net, which would answer all my questions exporting messages from Outlook PST storage as single files. Redemption object library gives new functions thus expanding the basic Outlook object model. One of these important functions is saving a message as RFC 822 format. This is exactly what I was looking for, so writing a short script was merely whistling and wheeling.
First we need to download the Redemption object library. It’s free for development purposes and this would be enough for our sample. The second stage is unpacking the zipped file. After that the installation is just registering the library in the command prompt as follows:
regsvr32.exe C:[full path]redemption.dll
The example above assumes that you unzip the package on your hard disk in a folder you specify replacing [full path] placeholder. Finally, we need to make a reference to this library in Outlook Visual Basic editor. To do so, select Tools / References and tick the checkbox next to Redemption Outlook Library. All the objects will be exposed to the project as soon as you click OK. The following code snippet shows the basic idea on how to save the first message in Inbox as test.eml file.
Dim o As Redemption.SafeMailItem
dim i As Outlook.Explorer
Set i = ThisOutlookSession.Explorers.Item(1).Explorer
Set o = CreateObject(”Redemption.SafeMailItem”)
o.Item = i.CurrentFolder.Items.Item(1)
o.SaveAs “test.eml”, Redemption.rdoSaveAsType.olRFC822
Set o = Nothing
Set i = Nothing
Knitting the rest of the code should be relatively easy. A loop would do the most of the task while it recursively loops through the messages in Outlook folders. Each mail item is saved with unique name on the disk. Restoring these messages to Windows Mail is just dragging and dropping the files into the appropriate folders. So, thanks to Redemption for giving me these great tools to export my Outlook mail message into Windows Mail.
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