On Canvas Art

May 13, 2009

pictureframe On Canvas ArtCharles Veilleux wrote this exclusive article for us. Charles is the owner of Veilleux Fine Art. On May 31, 2009, Veilleux Fine Art transitions into a private artist studio tour business. Charles has owned and operated contemporary art galleries in Santa Fe since 1993.

On Canvas Art

Art a term that is used so broadly, not to mention Modern Art comes with varied opinions, revised histories finally noting the women artists of history, and many categories. So, were do we begin?

Having worked in the gallery world for 28 years and being an artist myself I am sure that my views are varied further to say the least.

Contemporary Art, also have many definitions, it can quite simply mean living artists. It has also become a term that catches art that usually is not representational. It also can mean artists that push media to the limits presenting them in a new and contemporary way.

So, art in the modern time encompasses so many things which are exciting, challenging, and controversial at times. This art is a deep expression of the artists creating in a world that for lack of a better word currently dwells on the negative which is often the exact opposite of most artists’ works. It is true that many art images are a direct reflection of the times with images that cry out for social change, this can also be noted throughout history during times of war, and crimes against man and nature.

Living and working in the Santa Fe, the second largest art market in the United States, I tend to look at art as beauty, uplifting and inspiring.

With that said, you can see almost anything in Santa Fe; from the roots of the Native American and Spanish history so very rich in the culture here to everything else. Having the only Museum dedicated to a woman artist, Georgia O’Keeffe, to the NM Museum of Art, and the International Folk Art Museum, and the Native American Museum to name just a few of many.

Along side of the museums are over 200 art galleries making Santa Fe an art center of the southwest. We have the pioneer galleries that brought contemporary art to Santa Fe before it was popular here to now having a very large selection of contemporary galleries including Veilleux Fine Art.

Often times I am asked about how to invest in art, or why to collect a certain artist, of do I think it will match the sofa? All good and important questions as you are selecting something very personal for your home or office.

My response is that you should buy art because you love it. All the other factors will work themselves out. If you collect what you love it will go with the sofa and the artist may be a noted artist in history one day. Of course it is always good to know what level an artist is currently, which is often reflected in the pricing of an artist.

Then there is always the current trend in art which seems to be Asian at the moment, so you will see serge of art in American galleries and museums. I often wonder why everyone hops on the band wagon with trendy art. With that said, there is room for all art as it is the creative expression of the artist weather we appreciate it or not. If art provokes emotion that it truly has done its job.


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Living as Independent Developer

February 17, 2009

billiards Living as Independent DeveloperToday we interview Andres Martinez, owner of baKno, a game development studio located in Key Biscayne, Florida. They are a group of video game enthusiasts committed to developing new ways to deliver fun, interactive and challenging software.

Living as Independent Developer

Manuel Marino: You declare yourself and your team as “video game enthusiasts”. How much being a “videogames fan” is important in creating games?

Andres Martinez: All companies have their own stories, but in our case, developing and self-publishing our games has been difficult, with low sales during several months at our beginnings, and still low if they get compared to a regular studio. The only reason we have been able to survive is our passion for the art of game creation.

Can we say that the old games of the past were “better”? What can we say to the nostalgic gamers?

20 to 30 years ago the video game space was totally different. Accessibility to video games was very low, the product itself was like an experiment and the assumed audience was reduced, fortunately for us, we fell into that target, and we enjoyed every bit of Space Invaders, Galaga, Pac-Man, etc.

Some may say that it was better for game developers at that time because it was easier to create totally new and different IPs (Intellectual Properties). But the reality is that, they created myriads of games and only a few stood up to catch the public’s attention. Additionally, they were tremendously limited by technology and market penetration.

So, to answer your question, I don’t think old games were better or worst. But I think that our judgement is usually biased by the emotional attachment we have to those old great experiences.

How is the Independent developers world?

If we can name our day to day activities at baKno a “world”, then it is great!. Being able to make a living out of our own game creations is a wonderful feeling. None of us worked in this industry before and we don’t know how it is to distribute games through an experienced third party, maybe sales are much higher, but I suspect that for those particular jobs your independence is quite compromised.

What’s the difference between being “indy” and being “in the industry”?

We don’t consider baKno to be an industry player yet, we are independents as explained before, but it does not excludes the possibility of being an influent member of the gaming industry at the same time.

Videogames are more a “work of art” or a “industry product”?

All baKno games are a “work of art” built upon an “industry product” foundation. This foundation provides a minimum quality, design and support standards, and it becomes the canvas where the artist paint his game creation.

What can be done to make modern games better and innovative?

Creating better games is not that difficult, just use your common sense to take advantage of the ever-growing processing capacity, graphics and audio capabilities and internet bandwidth. As an example, you can enhance a simple old-school cards game with better graphics and effects, and maybe adding a multiplayer option with audio chat capability. Creating quality innovative games is an art, and for that there is no recipe or guideline to follow.

Why is it that I find games from independent developers being more innovative?

Innovation is weapon that cuts both ways. The more you innovate in a game, the higher the chance of being a great hit or a great failure. Established studios have serious economic responsibilities like payroll or rent, and they cannot afford to risk the company viability in a single game. On the other hand, and usually not even knowing about it, independent developers working from home are the risky creators of real innovative game experiences.

Internet can be of help?

Sure. In general, for casual games Internet has been the medium to reach massive audiences by offering free-to-try downloads, something that would have been impossible (very expensive) by mailing free CDs. In particular, baKno relies heavily on the Internet not only as a distribution medium but also as an effective way to communicate with our customers, and also to enhance the game experience with additional online features.

What are your next projects?

We are working now the online gaming for Billiards. We want to create a subscription service before mid-year. And by the end of the year we want to create a game with 100% pure baKno IP.

How do you see the future of videogaming?

As an interesting mixture of platforms, game genres and players’ demographics. Internet is going to be the default distribution medium, there won’t be a single dominant gaming platform, more and more people will embrace video games as an entertainment alternative, and most important: the general public will recognize the cognitive development value provided by video games (most of them).


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American Music and Vintage Guitars

July 28, 2008

guitar American Music and Vintage GuitarsMark Weakley is an impressive artist; sculptor, painter, musician. He plays guitar, banjo and harmonica, and has recently recorded a CD of his original compositions. In this exclusive article he talks about himself, about his passions, about his father, about traditional american music, about vintage guitars and banjoes, and much more.

American Music and Vintage Guitars

My father was a gunsmith and fastidious in his craft. As a boy I once watched him raise a dent in an antique rifle stock. He had dampened a soft white cloth, folded it over a few times and placed on that blemish in the wood while applying the low heat of an iron. He did this patiently for hours, for days it seemed. Why didn’t he just fill it and do some sanding? I know the answer now. That random few moments when I was the youthful observer may have been the most precious thing he left me. It was really the seed of true craftsmanship and it grew within me despite my natural inclinations. It was not an overnight revelation. Not only did I see a glimpse of patience when the word had no meaning to me I also saw that it was the only way to do it right. Anything less is just that.

Around this time, 1960 or so, I was captured forever by the sound of Traditional American Music and struggling to learn the guitar when guitar players were scarce indeed for an Army brat in Munich, Germany. I thought the Kingston Trio were great until an older mentor loaned me his copy of the Harry Smith Anthology Vol. One. He suggested that I might find it interesting.

Interesting? My life simply changed forever and for the better. A door to another most wonderful world slammed open and has not closed for the last forty- eight years. Yes, interesting. It was a strange and mysterious world that opened like the fabled parallel universe. I truly felt, and still feel, that I found of part of me that had been missing. I loved the wonderful names, Blind Willie Johnson, Buell Kazee, The Masked Marvel, Furry Lewis and all the others. I had to know what they were saying and how they said and played. Griel Marcus calls it the “Old, Weird America”. I know it certainly called me to a lost world. These people were making music because they had no choice. It was in them as deep as breathing and money was not the object. At least, not then.

My passion has grown and my playing has improved but I am still drawn to the archaic in all arts. I have learned tunes note for note from these and countless other old recordings. In my later years I have seen that these same tunes are no longer played rote but that I have brought something of my own expression to them. I fear imitation for its’ own sake. Still, I must admit that guitar buddies of mine and I have spent untold hours dissecting each quavering semi-tone of “Dark Was the Night and Cold Was the Ground” by the magnificent Blind Willie Johnson. We do it with love and full knowledge that we will never succeed and rejoice that someone recorded it. To me it’s the most important recording ever made.

My love of vintage guitars and banjoes grew accordingly. ‘Neath beds and in closets they lurk. I am a lover of Martin guitars particularly and was thrilled and honored to illustrate a portrait of Perry Bechtal to used in advertising and as a label inside the guitar itself. Oddly enough it is executed in scratchboard – a technique I learned as a Medical Illustrator.

There came a point when I was hearing my own songs and found the courage to record and release them on my own CD entitled “Farewell to Pony Bob”. We did it in a back room of my house without fear.

I was truly surprised to hear that it is available on PodSafeAudio.com. With thanks to Steve James and Michael Martin bless their souls. Look ‘em up. The visitor to my website, will see that my recent paintings of dogs have included a musical influence. Great care was taken to render the banjo and guitar with accuracy. Those pups deserve the best.

There are times I have been painting or drawing, rendering detail that will read as I want it to, when I happen to notice the time. And it is hours past where I thought it might be. I confess those are moments of pure joy. Time and space went somewhere else for a while. Or maybe I am finally learning to see in the fullest sense of the word. Looking at something becomes not quite enough.

My father knew and I thank him for the lesson.


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Raymond Thoughts about Games and Arts

July 23, 2008

videogames Raymond Thoughts about Games and ArtsToday we interview Raymond Jacobs, owner of Ethereal Darkness Interactive. Founded in 2002 Ethereal Darkness Interactive is commited to developing quality indie games with high production values. Raymond talks about his latest project, Morning’s Wrath 2, about videogames, Arts and technology.

Raymond Thoughts about Games and Arts

Manuel Marino: You are working on some new features for your next game…

Raymond Jacobs: yes, it is going to be Morning’s Wrath 2, the Sequel to our first game. You would be the first news source to really mention that!! As for the new systems… they are some various forms of internet integration with our new engine (The S3Engine 2.0) (version 2.0 of the engine used to make Malathedra). They will allow players to directly in-game leave comments to the developers about what they think of the game as well as submit any errors encountered via the internet automatically.

This is part of our new ‘internet technologies integration’ initiative as well as trying to know the minds of our target market better so that we can provider better games and faster fixes.

Sounds really innovative! The game reminds me Ultima Online…

Somewhat, though it is a single player game. In MW1 you had to fight off an invading army from taking over your castle along with learning the ways of magic though in doing so you get stricken by a terrible ‘dissease’ since the magical elixer that you use (mana) is by nature poisioned.

MW2 continues with this story, having morning lead her army across the continent to strike back at the invading Ashidian Army; and her search for a cure for her poisioning which is slowly driving her insane. It will likely be done in episodic format, and 3 episodes are currently slated.

Can we say that videogames are a form of Art?

Personally I consider videogames as a major form of Art but I don’t believe that people yet see games as an Art form, at least not the vast majority. They are still mainly an entertainment source however indie developers are definitely causing a movement of games as an Art form.

Flash games in particular have helped further this, allowing many traditional artists with limited programming skills to make simple games, which are avaliable to a wide audience.

As for my company everything we do is first a source of artistic inspiration and second a business endevor. We feel that without the artistic and creative backbone, what we develop isn’t likely to be enjoyable.

How technology fits with creative skills?

We limit ourselves to fairly proven technology, choosing not to push the technological envelope very much; but instead create a platform for creative expression; by creating a limited and finite set of functionality on existing technology it forces us to be creative, rather than to rely on technology to turn heads.

The newest HDR rendering may be very pretty, but beyond that it says nothing about the depth of a particular game, so in short, we use technology as a pedistal from which to express our creativity.


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Two Words from a Greek Painter

July 9, 2008

painting Two Words from a Greek Painter Yanna Brouzou is a talented Greek painter. She is also a member of my Yahoo Group. She said me: I am a classical painter (I do sculpture as well) and I am in search of a manager. There is no such thing over here! But that is all I need, you see artists usually are terrible sales people.

How many times I heard similar words… it is the typical condition of the artist, between two worlds, sometimes unable to reach completely one of them.

I paint as they used to paint. I do not use electronic tools, it is just me and my painting.

Yanna is a traditional painter, she sent me a portrait and an ink sketch (high resolution images, download to your desktop and notice the details). Beautiful samples! We have to help her! Send her a message to congratulate and to tell her your ideas about how we could promote her. You can leave also a comment here.

And now, read her words, her two words… about painting, Art and being artists.

Two Words from a Greek Painter

All I am attempting by these few words is to give you a true picture … of classical art, something almost obsolete and misinterpreted, but the little existing today is truly magical.

So let’s start from the beginning of time, when the artist in the caveman society was something like a magus. In those days, the dawn of men, instincts were unspoiled and true. These primitive people were in touch with the Universal Order of Things and they approved of any link that would uplift them. This uplifting is the reason of our evolution after all.

We should analyze what exactly is done by a classical painter/artist. We should analyze what it means to have inspiration, or to be vague of the environment while working, or why we think that it is quite normal for a classical painter/artist to be a little strange, hard to comprehend, but liked…

Well, it is quite simple really, you see these people live standing upon two worlds at the same time, one foot on one and the other on the other. I know this sounds ridicules, but follow me for a little longer, and think of your reaction when you visit an Art Museum. If you have not then do it, because if taken as it should it is a priceless experience.

Now let yourself free, and fall into the pictures. It may be a sunset, a clear day near the water, or the most moving of all a person feeling and transferring to you these feelings through time, always inspiring you to see something you may never have felt before, or to join you with something you are feeling.

This world of feelings is exclusive and by invitation only, invitation by the artist, and exclusive to the ones who are able to feel. You see this world belongs to higher frequencies and the artist is the link, the vehicle that can take you there, where the Universal Status of Things exist, where there is all we call transcendental, where you are inspired, uplifted and able to contact all and everyone you want.

That is all really, the artist is only a link in the chain, connecting transcendental with what you see around you. That is all… but, when you can see the transcendental then perhaps you can comprehend your world a little better.


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Artwork Displayed in Unusual Places

May 12, 2008

laundromat Artwork Displayed in Unusual PlacesJoyce Boncal wrote this exclusive article for us.

Artwork Displayed in Unusual Places

If you’re young, budding artist, hoping to be discovered, where can you display your artwork? There is always your own web page but I wouldn’t recommend it unless you can afford to advertise that web page. This very web environment, ManuelMarino.com, is a good starting place. You might try your local library. Some libraries show works of art by local artists but are sure to ask if they also sell artwork on commission.

Also consider entering your work at a country fair or displaying your work in offices and restaurants. Contact your area art league for their ideas about local opportunities. If you’re a student at a college, most have yearly art shows. Then there are craft consignment shops selling everything from jewelry to framed photographs.

How about a local laundromat? Wait, before you laugh, think of the high volume of traffic a laundromat gets. I’m thinking of a local laundromat that is a cafe, laundry center, and entertainment hub called Spin Cycle Cafe Laundromat in Newington, CT. In addition to people coming in to do laundry, you have people coming in to eat, people coming in to watch a movie, etc. all the while your painting, photograph, or sketch is hanging on the wall for all the world to see.

At Spin Cycle, on the wall, are several paintings and pieces of art. One captivating piece of work was created by an artist named Lindsey Behrens. It’s a silkscreen piece of artwork where she used two different woodcuts to get the desired effect. The background is the earth as seen from outerspace and the foreground is a caveman in a flying saucer flying over the earth. There is something mesmerizing about this piece of artwork so I wasn’t surprised when I learned that it sold for $210.00.

I called Lindsey to learn about her art education. She studied art in college and gets her art inspiration from her young son and the outdoor environment around her. She heard about displaying artwork at Spin Cyle simply by word of mouth. She recommends young artists try to display their work at art shows, frame shops, galleries, art events, and, of course laundromats.

You just never know where your art talent might be discovered.


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Art, Communication, Connectivity

February 28, 2008

pd2 thumb Art, Communication, ConnectivityMichael Marcus (also known as “Jacques Treatment”) is a published author, poet, artist, and game designer; with George McVey, he has been publishing comics as “The Hamtramck Idea Men” on the very sensible grounds that they live in Hamtramck, have many ideas, and they are men. Joint work can be found at http://idea-men.us while his earlier work sits at http://www.treatmentlabs.com.

Art, Communication, Connectivity

When first approached by Manuel Marino to write an article, I found myself excited in the extreme — first, because I had been noticed in the vast sea of high-noise/low-signal called the Internet as someone worth approaching, and second, because it would be an opportunity to promote the work that George McVey and I were doing with our comic books, games, t-shirts, and other fine arts, and third, because it would give me an opportunity to vent about the apparent lack of creativity in the comics biz and why we are producing the finest comic books in the field. Then, when I sat down to write, I thought I would write about my own particular love of game design and how it mixes the art (and in some cases, storytelling) with what is essentially a mathematical process to produce something attractive and entertaining without giving one player or another an inherent advantage. In the end, however, as passionate as I am about both subjects, attempts at writing the articles proved dry to any but the most familiar of audiences, and the last thing I wanted to do is bore people. Instead, the subject that came to mind is the one behind everything I do: communication.

Communication is inherent, even if it is nearly forgotten, in almost every work of art. Whether it is the artist communicating an idea to the canvas or, eventually, to an audience by means of the canvas, the interaction spawned by the processes of a good game, the telling of stories by a good book or comic book, or the conveyance of mood and message by a good song or other musical piece, it is the very fact THAT there is signal being transferred and translated that often gets lost. Whereas Marshall McLuhan may have said, “The medium is the message,” I would hold instead that it provides a context wherein meaning is derived — while a book may describe an experience, for example, a comic book or film may share the same experience more clearly, but the same message carries differently with the immediacy of dramatic theater, wherein the wall of the participants and the audience can find itself weakened or even torn down by force.

What, then, of surrealist work, or work done by surrealist means, wherein chance plays the greater part in creating the artifice than does a preconceived message? That depends on the type of work being attempted, whether it is to provoke a sense of whimsy or provide an initiation into an otherworldly space, whether it challenges the audience to “fill in the blanks” through a sense of mystery or negative space, or whether it encourages the reader to follow along with the author’s thought processes and achieve a similar critical or rational context along the same lines as the author. Where automatic writing encourages the latter, for example, Gysin’s “cut-ups” (wherein the pages of a written piece are quartered and refitted before publication) invite the reader to “connect the dots” and reassemble meaning, providing a disorienting challenge to the mind in the process. It is in this way that the surrealist confronts his or her audience with a work of art that engages the human tendency to attempt to make order from chaos, when the primary meaning is in the confrontation itself (and the secondary meaning is in the absurdity, whimsicality, or atonal nature of the process).

This, then, illuminates why I design games, write prose, paint, and create other things the way I do: They provide a context by which I might share an experience, or, more likely, the effect that something that I have experienced has had upon me. This is why I find that the most successful works that I have done are not necessarily those which I have created in a state of inspiration as much as those where I have had more of a dialog with the medium of the communication itself–that is to say, the pieces that seem to communicate best to the people who experience them, whether by being viewed (in the case of visual arts) or being played (in the case of a game), are the ones where I studied the piece itself as it proceeded, even if the result has less craftsmanship or less of my personal interest in the piece itself. For example, in my portion of the Hamtramck Idea Men art gallery the piece that has the most meaning for me is “Augmentation of Chaos,” which is gives chaos a “face” based on its connotations to me. The one, however, that seems to garner the most favorable interest is “Frustrated Joy,” which came to that title based both on the color scheme (the “Joy” in question) and how much it failed, at every step of creation, to become anything like my visualization and plan for the piece. It is as if the piece radiates my energy through the process of creation despite the fact that it has the least meaning for me.

If there is one thing that I have noticed with the advent of technology, it is that more and more experience come without the direct interaction of two people; the computer becomes an intermediary in most communication; this is true even in chat-rooms, where the users’ ability to edit what they say (at the very least, since some adopt alternate personae that they role-play) changes the nature of the exchange. Similarly, analog photographs lose some of their resolution (and with the advent of PhotoShop, still more of their original content), brush strokes lose some of the wondrous elements of their textures, and even digital sampling loses some of the fidelity of sound quality (even the best sample fails to be perfect). This is why, when I designed Gamer’s Dozen, I desperately wanted to create a set of games that anyone could play, face-to-face, at any skill level, with nigh-infinite replayability. I wanted something that facilitated communication and interaction between people without computer interfaces in the way. That, then, would have to be the source of my desire to create–to make a connection with the outside world, something that tends to be rather difficult these days.


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The Elegance of the Art

January 14, 2008

bedroom The Elegance of the ArtDoug Stahnke is a sculptor. And this is a wonderful exclusive article he wrote for us.

The Elegance of the Art

Let me begin by first defining some terms as I apply them:

talent – I think there is a simple truth here. You were either born with it or you weren’t. But talent comes in many varieties and categories. Many people have talents they haven’t discovered; or they have discovered them but choose not to pursue them. I believe everybody has some sort of talent. It could be painting, drawing, or sculpting. It could be singing, playing musical instruments, or having a special sense of rhythm. It could be cooking, designing fashions or in architecture. It could be in writing, film making, dramatic acting, comedy or magic. It could be one’s business acumen in financial management, marketing, design engineering or in leading a workforce. It could be very clearly in your dreams. This list could go on ad nausea.

passion – The drive to start, pursue and complete your next creation. An Artist without passion is a hacker.

hacker – One who is experimenting or exploring in an attempt to discover and develop one’s talents. If one’s initial experiment is critiqued as having even a modicum of beauty by even one reviewer, passion may start to grow. The downside is hackers can be very critical of their own work, which can kill their passion. This, in turn, may cause the hacker to bury his talents. Some hackers may create a work and then trash it, showing it to no one.

beauty – Is in the eye of the beholder? Many creations, even though the Artist has completed his work, start out ugly. The work can be transformed into one of beauty when just one person openly opines and says, “Now isn’t that a work of beauty!” If those folks who sloughed it off overheard this comment, they will likely take a second look, another taste, or even ask to hear it again. Then, hopefully a second person will soon chime, “I like it!”, with others hearing the appreciative praise. Then three, four, and five, etc., will follow in the appreciative. A work of Art can be transformed from ugly to beautiful starting with one simple, favorable opinion.

ugly – The reciprocal or opposite of beauty. One unfavorable opinion, openly stated, can negatively influence the acceptance of one’s work in a larger group. This can happen and carry many other opinions down with it.

Artist – One who creates something, with at least a modicum of passion, and asks someone else, “Well, what do you think?”

critical acclaim – The one person who stated your work had beauty, influenced another to pay money for your creation, while you were still alive. How frequently can you repeat such action? I don’t ever recall meeting an Artist who wished to reach critical acclaim only after they were dead.

media – Whatever stuff the Artist decides to use to create his work.

The Elegance of My Art

I am basically a sculptor. The roots of my talent go back to my childhood. I always liked to make something or build something. If someone else made something, I liked to take it apart to see how he did it. My current work is to sculpt crafts and pieces of furniture; write about what I’ve sculpted, illustrate it, make it into a “Set of Plans”, then sell the Plans through my Website. I call them ePlanSets. I want to have many people, all over the world, build, or sculpt my projects for their own enjoyment, just like I do.

Do I have any passion? It’s either that, or I am just plain nuts. My media is Plastic Pipe and Plastic Pipe Fittings. You know like PVC or ABS Plastic. It’s actually quite an easy media with which to work… for instance it’s much easier than working with wood. All of my designs are totally elegant. You can clearly see the elegance in my Table CenterPiece, my Candle Holders, the furniture in my Master Bedroom Suite, as well as many others.

One of my favorite, critically acclaimed sculptors is Michelangelo. I know, he was also a painter, an engineer and an architect, too. He would often consider himself a hacker because he was so dissatisfied with his work. I remember hearing a Michelangelo quote about his Angel sculpture, “I could see the Angel in the stone. All I had to do was chip away what didn’t belong to her!” Of course, Michelangelo works have all reached quite an enviable level of critical acclaim… even before he died.

Following the magic of Michelangelo, I frequently go to the plastic pipe fittings section, of the plumbing department, in my favorite home improvement store. There, I hold up some fittings, starting with like maybe a toilet flange, and very quietly say to myself, “I can see a lamp!” Or maybe, “I can see a Candle Holder!”

I am still waiting for my own Critical Acclaim to grow. So, what do you think?


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Inspired by nature

January 8, 2008

red coll 5qpt Inspired by nature Artist Robert Tucker talks about himself and his artist experience in this exclusive article.

Inspired by nature

The glorious portal of a new year is again upon me. My mind has wondered since the start of 2008 as to which direction my creative self will take.
For me a torrent of feelings were released in 2007 through the making of art. Every human being is subjected to art from the moment of birth until death regardless if they want to or not, the mean-spirited and soulful alike.
Working in both two and three dimensional art since childhood has given me a wide vista to express myself.

2007 started with exhibiting sculpture in a two person show in southern California. New Zealand, Texas, Michigan, France and Massachusetts all housed my collages in one venue or another. The year ended creating very personal mosaics of marble, tile and broken antique cups, something I had never tried before.

A year has not gone by that I can remember that collage was not part of my creative being. I have no doubt that collage started shortly after paper was invented in China around 200 B.C.
If memory serves me well the first paper collage examples known are the work of twelfth-century Japanese calligraphers, who prepared surfaces by gluing bits of fabric and paper to create a unique background for brushstrokes.

In the seventies I did some bookbinding and papermaking in my studio. Collage was often used in the fifteenth and sixteenth century in bookbinding.
George Braque and Pablo Picasso utilized collage at the turn of the 20th century making it popular and understood by the masses. Thinking back at the history of collage I cannot help but think of my personal history of collage which started at early childhood. My father was in the paper business so rolls, reams and stacks of paper were always around me, fuel for the imagination.

The fact that collage is different from other art forms because it does not dictate a particular style is an excellent medium for both the beginner and the experienced artist.
The multiple layers collage can offer an artist gives countless realms and realities.
Realms have always played a big part in my life, in my art, in my mind and my soul that is why the realm of multi-player online games took me by storm seven years ago. It was yet another avenue to express myself. I became so enthralled with these worlds/realms I became a writer/reporter for one of the largest gaming site in the world, Stratics.com.
This realm or shard afforded me a creative outlet were I could me anonymous. I was afforded that same luxury, pleasure by writing under a pseudonym for the website.

Many years back I remember a lady came through my studio during a tour hosted by the Junior League of a major art museum making the claim, “To be a great artist you must travel and travel often”. I thought the comment absurd then and I do today. I traveled to Egypt this past year and experienced the Nile River from Cairo to Abu Simbel. The textures, smells and sounds left an impression that is for sure from this exotic place. I live in my own little world like so many artists and travel has never been needed to take a journey and the journey is the seed for me. I can germinate in my own backyard just fine.

What will grow this year I still ask myself.


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Learning Photography

November 19, 2007

Massimo Mestichelli is an Italian photographer who discovered this Art recenty. We can read his new emotions and feelings in this exclusive “diary” he wrote for us.

Diary of an Italian Photographer

Less than one year ago, I introduced myself in the wondering world of photography buying my first digital reflex camera. Before this moment, I took shots with digital cameras (‘compact cameras’) using them with automatic settings. These cameras are very small and their portability is good for a lot of situations (vacations, birthday, etc.) but it’s difficult to take night shots, speedy events and so on. With my reflex, now, I can take shots of a lot of kinds I never thought before.Practice and technical documents are basilar in everything and photography isn’t an exception. Try, try and try again to find what you want, not what is beautiful. This is just my opinion but is my choice in photography.

Some days ago, I bought a webspace and I built and published my personal website dedicated to the digital photography. You can find classical shots but there a lot of uncommon photos. It’s a kind of diary where I can share with all you my preferred shots, not the best because everyone has a different opinion about the same photo. Every photo has an own history.

I relax myself when I put the camera in the bag, drive my car and stop it wherever my mind feel an emotion. Turn on the camera and i find to take the best emotional shots.

Many times, my friends told me their opinions about some photos that they like for the colors, the subject but are estetic sensations…mine are deep emotions because I lived the moment, I choose the moment, I materialized an emotion…great!

I imagine that visitors of my site can’t ‘live’ my diary at the same mode of mine, but I hope that I can give you some frames of my emotions.


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