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		<title>Advice For Aspiring Developers</title>
		<link>http://manuelmarino.com/advice-for-aspiring-developers/</link>
		<comments>http://manuelmarino.com/advice-for-aspiring-developers/#comments</comments>
		<pubDate>Tue, 11 May 2010 18:07:31 +0000</pubDate>
		<dc:creator>Mica Gabriel</dc:creator>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=18685</guid>
		<description><![CDATA[Several skilled creative designers and also web developers commit a decent amount of there difficult attained important effort to look for more advantageous methods. This is in order to be able to provide out thoughts in the actual form associated with website pages. Whilst presently there is definitely not any definitive rule book, there tend to be a number of matters which you must contemplate, if you are serious with regards to pumping out effective pictures as well as creative concepts on your own web-sites.]]></description>
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<p>It is actually just about all about targets and tasks which need to be achieved. First of all, an individual will have to be able to identify exactly how the actual structure associated with your own site fits into ones own target. Your current theory ought to be as, if perhaps not more essential than the actual images, because in fact that is definitely precisely what may capture consumers whom are shopping for or fascinated within your current service or merchandise.</p>
<p>It always assists to relax and also witness your own online business coming from a 3rd person point of view. Imagine yourself visiting your site initially and honestly take into consideration the actual attitude you would have if perhaps you discovered the home web page. Would you really become drawn in by any illustrative textual content or computer animated banner, or perhaps might you click off your web page without having any kind of motivation to learn even more concerning the actual service. Can your web page show an excessive amount of or not enough info ?</p>
<p><span id="more-18685"></span></p>
<p>If you are selling an item, or perhaps your webpage will be incredibly well-known, then you will most likely prefer to display some kind of promotion. If perhaps that is the case, you&#8217;ll need to have a balance of approximately 80% valuable articles and 20% offers. Take into consideration the framework regarding commercials as well as mags. Look at just how often the actual adverts tend to be exhibited.</p>
<p>Undesirable interruptions can become a really definitive aspect any time a visitor arrives to the web page. Always keep away from frustrating popups along with ridiculous animations. They could generally appear far too prominent and detract your current targeted visitor from recognizing your websites complete possibilities. In the event that you will be making use of animations, then take into consideration how readable it really is and just how rapid your information will be moving across the actual display.</p>
<p>Remember, the clients likes and dislikes tend to be usually much more essential than ones own. Consequently if people understand that your own customers need something which you happen to be not a great fan of, it might always be beneficial to proceed with it if the idea gets outcomes.</p>
<p>Is your internet site manipulative by using the info on screen? If that&#8217;s the case, ensure it is more indifferent, to ensure the visitor will not really feel like you might be trying too much to market your own company.</p>
<p>If you are looking for some basic easy per-contract freelance nice high-paying great profitable <a target="_blank" href="http://jobs.pnworldwide.net">creative jobs</a> then browse the PNWorldwide site, it also showcases some cheap <a target="_blank" href="http://www.pnworldwide.net">online portfolios</a>.</p>
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<div class="blogglue-footer" style="margin:10px 0px;display:block !important"> <a href="http://www.blogglue.com/2672-1f6aa9d3c6af7eeea2d12acb55e81ddc/?utm_source=BlogGlue%20Plugin&amp;utm_medium=Recommend&amp;utm_campaign=Plugin&amp;coupon=NEWBLOGS&amp;blogglue_page=1601878" target="_blank" style="text-decoration:none !important;"> <img src="http://www.gravatar.com/avatar.php?default=%2F%2Fs3.amazonaws.com%2Farkayne-media%2Fimg%2Fprofile%2Fdefault_sm.png&amp;size=24&amp;gravatar_id=9fb57988ee2aa7efeafc3bfb4063c641" width="24" height="24" border="0" alt=" Advice For Aspiring Developers" style="display:inline;margin: 0 5px 0 10px; border:1px solid #AAA; width: 24px !important; height: 24px; !important;" title="Advice For Aspiring Developers" /><span style="position:relative;top:-8px;font-family:'Trebuchet MS'; font-size: 0.8em;">Ask <strong>Manuel Marino</strong> To Recommend Your Posts</span> </a> <img class="blogglue-hit" style="border:none;left:-9999px;position:absolute;" src="http://www.blogglue.com/widget/hit/1601878.GIF" border="0" alt=" Advice For Aspiring Developers"  title="Advice For Aspiring Developers" /> </div>
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		<title>Film transfer, a graphical Art</title>
		<link>http://manuelmarino.com/film-transfer-a-graphical-art/</link>
		<comments>http://manuelmarino.com/film-transfer-a-graphical-art/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 12:20:23 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
				<category><![CDATA[Arts]]></category>
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		<category><![CDATA[density]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[honeymoon]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[image]]></category>
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		<category><![CDATA[skills]]></category>
		<category><![CDATA[slides]]></category>
		<category><![CDATA[software]]></category>
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		<category><![CDATA[texture]]></category>
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		<category><![CDATA[transfer]]></category>

		<guid isPermaLink="false">http://manuelmarino.com/?p=319</guid>
		<description><![CDATA[
				
				Today we talk about film transfer. Indeed, it&#8217;s a technical process, so where can we find Art in this procedure? Often it is just a conversion of a Super 8 film to DVD or also 8mm to DVD, but sometimes it involves creative skills in restoring fragile 8mm, Super 8, 16mm film, 35mm slides and [...]]]></description>
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<p><strong>Film transfer, a graphical Art</strong></p>
<p>Badly faded slides or prints can be rescued once they have been digitised. You can use a simple scanner, but you will get the best results using a proper film scanner.</p>
<p><span id="more-319"></span></p>
<p>Once you have the slides digitised then a lot can be done with the images, increasing image density by using blending modes and levels adjustment layers, cloning to remove blemishes, dust, mould and texture renewal.</p>
<p>All of this is done using professional graphic software, not so easy to use without a training.</p>
<p>About the creative skills involved in the procedure, the technician artist has to choose between different solutions, like colors or brightness. Choosing also a specific procedure instead of another involves a creative idea. So a blend of different skills, creative and technical are necessary in restoring old films.</p>
<p>Of course, the most important movies to restore are about unforgettable moments, like your wedding. But think also about other moments, like a graduation, a significant accomplishment, a sentimental place, the honeymoon, golden anniversaries.</p>
<p>They are unique memories worth preserving for remembering today and for generations to come.</p>
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		<title>Raymond Thoughts about Games and Arts</title>
		<link>http://manuelmarino.com/raymond-thoughts-about-games-and-arts/</link>
		<comments>http://manuelmarino.com/raymond-thoughts-about-games-and-arts/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 14:40:33 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[People]]></category>
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				Today we interview Raymond Jacobs, owner of Ethereal Darkness Interactive. Founded in 2002 Ethereal Darkness Interactive is commited to developing quality indie games with high production values. Raymond talks about his latest project, Morning&#8217;s Wrath 2, about videogames, Arts and technology.
Raymond Thoughts about Games and Arts
Manuel Marino: You are working on some new features for [...]]]></description>
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<p><strong>Raymond Thoughts about Games and Arts</strong></p>
<p>Manuel Marino: You are working on some new features for your next game&#8230;</p>
<p><span id="more-67"></span></p>
<p><em>Raymond Jacobs: yes, it is going to be Morning&#8217;s Wrath 2, the Sequel to our first game. You would be the first news source to really mention that!! As for the new systems&#8230; they are some various forms of internet integration with our new engine (The S3Engine 2.0) (version 2.0 of the engine used to make Malathedra). They will allow players to directly in-game leave comments to the developers about what they think of the game as well as submit any errors encountered via the internet automatically.</p>
<p>This is part of our new &#8216;internet technologies integration&#8217; initiative as well as trying to know the minds of our target market better so that we can provider better games and faster fixes.</em></p>
<p>Sounds really innovative! The game reminds me Ultima Online&#8230;</p>
<p><em>Somewhat, though it is a single player game. In MW1 you had to fight off an invading army from taking over your castle along with learning the ways of magic though in doing so you get stricken by a terrible &#8216;dissease&#8217; since the magical elixer that you use (mana) is by nature poisioned.</p>
<p>MW2 continues with this story, having morning lead her army across the continent to strike back at the invading Ashidian Army; and her search for a cure for her poisioning which is slowly driving her insane. It will likely be done in episodic format, and 3 episodes are currently slated.</em></p>
<p>Can we say that videogames are a form of Art? </p>
<p><em>Personally I consider videogames as a major form of Art but I don&#8217;t believe that people yet see games as an Art form, at least not the vast majority. They are still mainly an entertainment source however indie developers are definitely causing a movement of games as an Art form. </p>
<p>Flash games in particular have helped further this, allowing many traditional artists with limited programming skills to make simple games, which are avaliable to a wide audience.</p>
<p>As for my company everything we do is first a source of artistic inspiration and second a business endevor. We feel that without the artistic and creative backbone, what we develop isn&#8217;t likely to be enjoyable.</em></p>
<p>How technology fits with creative skills?</p>
<p><em>We limit ourselves to fairly proven technology, choosing not to push the technological envelope very much; but instead create a platform for creative expression; by creating a limited and finite set of functionality on existing technology it forces us to be creative, rather than to rely on technology to turn heads.</p>
<p>The newest HDR rendering may be very pretty, but beyond that it says nothing about the depth of a particular game, so in short, we use technology as a pedistal from which to express our creativity.</em></p>
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