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What Are Art Paintings?

June 4, 2010

painter What Are Art Paintings?For centuries, people have studied the Arts. Millions of artists have come and gone and paintings have graced the walls of a multitude of homes and museums. The love of art paintings is more than just looking at pretty pictures on the walls. The love of paintings includes knowing, and often feeling, just how past artists created their masterpieces.

If you have ever viewed Leonardo Da Vinci’s Last Supper then you have truly looked at art. Da Vinci’s masterpiece became highly popular virtually the minute he finished the last stroke. The King of France during that period fell so in love with this work of art that he wanted to have the entire wall taken down and moved to France.

Michelangelo’s Sistine Chapel has affected people in much the same way. Although not technically a wall painting, it is still a piece of art. The sheer dimensions of this piece are astounding. The fact that he spent four years in creating this masterpiece is even more astounding. The piece is a perfect piece of art.

Whether you enjoy the masterpieces that were created by the most famous artists of all time, or you prefer a more modern approach to art paintings, one thing stands very clear.

The world of art is an amazing and exciting world. From the Revival Period masterpieces to new-age modern art with its often eccentric circles and seemingly endless mysteries, art paintings provide a beautiful way to dress up a wall. From oil paintings to abstracts, these paintings provide the world with beauty and a world of mystery. Artists have been around since the dawn of time. Without them, we would certainly be a much less cultured world, spending far too much time on meaningless tasks and not having the ability to truly appreciate beauty.

Browse over 44,000 art paintings, at Classic Art Paintings.








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Living as Independent Developer

February 17, 2009

billiards Living as Independent DeveloperToday we interview Andres Martinez, owner of baKno, a game development studio located in Key Biscayne, Florida. They are a group of video game enthusiasts committed to developing new ways to deliver fun, interactive and challenging software.

Living as Independent Developer

Manuel Marino: You declare yourself and your team as “video game enthusiasts”. How much being a “videogames fan” is important in creating games?

Andres Martinez: All companies have their own stories, but in our case, developing and self-publishing our games has been difficult, with low sales during several months at our beginnings, and still low if they get compared to a regular studio. The only reason we have been able to survive is our passion for the art of game creation.

Can we say that the old games of the past were “better”? What can we say to the nostalgic gamers?

20 to 30 years ago the video game space was totally different. Accessibility to video games was very low, the product itself was like an experiment and the assumed audience was reduced, fortunately for us, we fell into that target, and we enjoyed every bit of Space Invaders, Galaga, Pac-Man, etc.

Some may say that it was better for game developers at that time because it was easier to create totally new and different IPs (Intellectual Properties). But the reality is that, they created myriads of games and only a few stood up to catch the public’s attention. Additionally, they were tremendously limited by technology and market penetration.

So, to answer your question, I don’t think old games were better or worst. But I think that our judgement is usually biased by the emotional attachment we have to those old great experiences.

How is the Independent developers world?

If we can name our day to day activities at baKno a “world”, then it is great!. Being able to make a living out of our own game creations is a wonderful feeling. None of us worked in this industry before and we don’t know how it is to distribute games through an experienced third party, maybe sales are much higher, but I suspect that for those particular jobs your independence is quite compromised.

What’s the difference between being “indy” and being “in the industry”?

We don’t consider baKno to be an industry player yet, we are independents as explained before, but it does not excludes the possibility of being an influent member of the gaming industry at the same time.

Videogames are more a “work of art” or a “industry product”?

All baKno games are a “work of art” built upon an “industry product” foundation. This foundation provides a minimum quality, design and support standards, and it becomes the canvas where the artist paint his game creation.

What can be done to make modern games better and innovative?

Creating better games is not that difficult, just use your common sense to take advantage of the ever-growing processing capacity, graphics and audio capabilities and internet bandwidth. As an example, you can enhance a simple old-school cards game with better graphics and effects, and maybe adding a multiplayer option with audio chat capability. Creating quality innovative games is an art, and for that there is no recipe or guideline to follow.

Why is it that I find games from independent developers being more innovative?

Innovation is weapon that cuts both ways. The more you innovate in a game, the higher the chance of being a great hit or a great failure. Established studios have serious economic responsibilities like payroll or rent, and they cannot afford to risk the company viability in a single game. On the other hand, and usually not even knowing about it, independent developers working from home are the risky creators of real innovative game experiences.

Internet can be of help?

Sure. In general, for casual games Internet has been the medium to reach massive audiences by offering free-to-try downloads, something that would have been impossible (very expensive) by mailing free CDs. In particular, baKno relies heavily on the Internet not only as a distribution medium but also as an effective way to communicate with our customers, and also to enhance the game experience with additional online features.

What are your next projects?

We are working now the online gaming for Billiards. We want to create a subscription service before mid-year. And by the end of the year we want to create a game with 100% pure baKno IP.

How do you see the future of videogaming?

As an interesting mixture of platforms, game genres and players’ demographics. Internet is going to be the default distribution medium, there won’t be a single dominant gaming platform, more and more people will embrace video games as an entertainment alternative, and most important: the general public will recognize the cognitive development value provided by video games (most of them).








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Digital Painting

November 9, 2007

Jeremy White wrote this article exclusively for us. Jeremy is currently in the throngs of several projects and sub projects in digital art (2d here, 3d there), computer programming, and some hobby-level music production. Actually, all of it is hobby level, but… who cares? I consider Jeremy a real artist in digital painting, read the article and you’ll know why.

Digital Painting

Hello! I’ve been doing digital painting for a surprisingly short amount of time, but thought that since I’ve got around two years under my belt, I might as well voice some thoughts on the subject. I’m only a hobbyist, but I’ve graduated to CS3 recently and have had a Wacom tablet for some time and it appears that’s the standard layout for most people.

I started art when I was very young in the sense that I enjoyed writing short stories and loved to try to draw Ren & Stimpy characters. Sadly, I let that die away when I reached high school and never really cared again for art until things came to college. I found myself so bored in calculus and other studies that I’d draw in my notebook. At some point, I got very addicted to drawing my dreams and yet I couldn’t get color because I didn’t really want to mess with paint in a dorm room. Anyone who’s been there knows that they don’t take lightly to anyone getting paint all over the furniture and I just knew that’s the kind of person I am. That’s right… my first impulse was that digital art was pretty clean. And I’m no neat-freak in any capacity. My room vacillates from messy to sterile several times a month.

So, going in to digital painting, my inspirations were people who did a lot of concept art and also landscapes. One especially prominent fellow comes to mind whom you can look at over here. An example of his 2d digital painting style is here. Some artists avoid stroke work and try to be purely realistic but I especially think the joy comes out when you can blend things fairly well. I’m trying to get there, but sometimes I veer off like in the art work of paper XI. A good tutorial of his method can be found here (I love this method too… forgive my bias here). Someone once told me “Wow… it’s like painting with pen-pricks of light”. I especially enjoy the feeling of wielding millions of little variable colored flashlights.

It’s an entirely different thing when you print your work out, but I prefer to keep it all digital when possible. I guess it feels cool to throw out something you did with no real cost on how many copies you make. I know that people steal digital media left and right, too. I don’t so much care about ‘pirates’, but when I say “steal”, I speak of those who claim they did a piece of work when in fact it was based on someone else’s effort or maybe entirely just a copy. It’s a very tragic side effect.

Still, it’s amazingly fun to look back from digital painting and smile and say to a traditionalist “Hey, does your oil paint have an Undo? My media does.” But sadly, when I go back to drawing on paper, I find myself searching for Ctrl-Z all the time and looking like a goofball.








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