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	<title>Manuel Marino, Music and Thoughts &#187; internet</title>
	<atom:link href="http://manuelmarino.com/tag/internet/feed/" rel="self" type="application/rss+xml" />
	<link>http://manuelmarino.com</link>
	<description>Listen to Music Online with a Talented Music Composer!</description>
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		<title>Living as Independent Developer</title>
		<link>http://manuelmarino.com/living-as-independent-developer/</link>
		<comments>http://manuelmarino.com/living-as-independent-developer/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 07:08:22 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Andres Martinez]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[baKno]]></category>
		<category><![CDATA[Casual game]]></category>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=326</guid>
		<description><![CDATA[Today we interview Andres Martinez, owner of baKno, a game development studio located in Key Biscayne, Florida. They are a group of video game enthusiasts committed to developing new ways to deliver fun, interactive and challenging software.
Living as Independent Developer
Manuel Marino: You declare yourself and your team as “video game enthusiasts”. How much being a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://manuelmarino.com/images/billiards.jpg" alt="billiards Living as Independent Developer" align="left" title="Living as Independent Developer" />Today we interview Andres Martinez, owner of <a href="http://bakno.com" target="_blank">baKno</a>, a game development studio located in Key Biscayne, Florida. They are a group of video game enthusiasts committed to developing new ways to deliver fun, interactive and challenging software.</p>
<p><strong>Living as Independent Developer</strong></p>
<p><em>Manuel Marino: You declare yourself and your team as “video game enthusiasts”. How much being a “videogames fan” is important in creating games?</em></p>
<p>Andres Martinez: All companies have their own stories, but in our case, developing and self-publishing our games has been difficult, with low sales during several months at our beginnings, and still low if they get compared to a regular studio. The only reason we have been able to survive is our passion for the art of game creation.</p>
<p><em>Can we say that the old games of the past were “better”? What can we say to the nostalgic gamers?</em></p>
<p>20 to 30 years ago the video game space was totally different. Accessibility to video games was very low, the product itself was like an experiment and the assumed audience was reduced, fortunately for us, we fell into that target, and we enjoyed every bit of Space Invaders, Galaga, Pac-Man, etc.</p>
<p>Some may say that it was better for game developers at that time because it was easier to create totally new and different IPs (Intellectual Properties). But the reality is that, they created myriads of games and only a few stood up to catch the public&#8217;s attention. Additionally, they were tremendously limited by technology and market penetration.</p>
<p>So, to answer your question, I don&#8217;t think old games were better or worst. But I think that our judgement is usually biased by the emotional attachment we have to those old great experiences.</p>
<p><em>How is the Independent developers world?</em></p>
<p>If we can name our day to day activities at baKno a &#8220;world&#8221;, then it is great!. Being able to make a living out of our own game creations is a wonderful feeling. None of us worked in this industry before and we don&#8217;t know how it is to distribute games through an experienced third party, maybe sales are much higher, but I suspect that for those particular jobs your independence is quite compromised.</p>
<p><em>What’s the difference between being “indy” and being “in the industry”?</em></p>
<p>We don&#8217;t consider baKno to be an industry player yet, we are independents as explained before, but it does not excludes the possibility of being an influent member of the gaming industry at the same time.</p>
<p><em>Videogames are more a “work of art” or a “industry product”?</em></p>
<p>All baKno games are a &#8220;work of art&#8221; built upon an &#8220;industry  product&#8221; foundation. This foundation provides a minimum quality, design and support standards, and it becomes the canvas where the artist paint his game creation.</p>
<p><em>What can be done to make modern games better and innovative?</em></p>
<p>Creating better games is not that difficult, just use your common sense to take advantage of the ever-growing processing capacity, graphics and audio capabilities and internet bandwidth. As an example, you can enhance a simple old-school cards game with better graphics and effects, and maybe adding a multiplayer option with audio chat capability. Creating quality innovative games is an art, and for that there is no recipe or guideline to follow.</p>
<p><em>Why is it that I find games from independent developers being more innovative?</em></p>
<p>Innovation is weapon that cuts both ways. The more you innovate in a game, the higher the chance of being a great hit or a great failure. Established studios have serious economic responsibilities like payroll or rent, and they cannot afford to risk the company viability in a single game. On the other hand, and usually not even knowing about it, independent developers working from home are the risky creators of real innovative game experiences.</p>
<p><em>Internet can be of help?</em></p>
<p>Sure. In general, for casual games Internet has been the medium to reach massive audiences by offering free-to-try downloads, something that would have been impossible (very expensive) by mailing free CDs. In particular, baKno relies heavily on the Internet not only as a distribution medium but also as an effective way to communicate with our customers, and also to enhance the game experience with additional online features.</p>
<p><em>What are your next projects?</em></p>
<p>We are working now the online gaming for <a href="http://bakno.com/Billiards/index.html" target="_blank">Billiards</a>. We want to create a subscription service before mid-year. And by the end of the year we want to create a game with 100% pure baKno IP.</p>
<p><em>How do you see the future of videogaming?</em></p>
<p>As an interesting mixture of platforms, game genres and players&#8217; demographics. Internet is going to be the default distribution medium, there won&#8217;t be a single dominant gaming platform, more and more people will embrace video games as an entertainment alternative, and most important: the general public will recognize the cognitive development value provided by video games (most of them).</p>
 <br><center><strong>Related Posts</strong> - Highly Relevant Content</center><br> <ul>  <li style="clear: both;"> <img src="http://www.idea-men.us/pd2_thumb.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/ax-w'; return false;" href="http://manuelmarino.com/art-communication-connectivity/">Art, Communication, Connectivity</a> <small>Michael Marcus (also known as "Jacques Treatment") is a published author, poet, artist, and game designer; with George McVey, he has been publishing comics as "The Hamtramck Idea Men" on the very sensible grounds that they live in Hamtramck, have many ideas, and they are men. 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Video game collectibles are video games, video game consoles, video game accessories and video game memorabilia that are vintage or antique, or that are......</small> </li> <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/dXD'; return false;" href="http://alliantdatatel.com/2008/05/06/internet-telephony%c2%ae-magazines-awards-zultys-its-2007-product-of-the-year-award.html">INTERNET TELEPHONY® Magazine&#039;s Awards Zultys its 2007 Product of the Year Award</a> <small>MX Version 3.2 Recognized as Outstanding InnovationSUNNYVALE, Calif. - Zultys Technologies, the premier developer and manufacturer of pure SIP communication solutions for small to medium size businesses and enterprises ranging from 10 to 10,000 users, announced today that Technology Marketing Corporation's (TMC®) INTERNET TELEPHONY magazine has named the MX SIP......</small> </li> </ul><br><br>]]></content:encoded>
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		<item>
		<title>Sounds like music and networking</title>
		<link>http://manuelmarino.com/sounds-like-music-and-networking/</link>
		<comments>http://manuelmarino.com/sounds-like-music-and-networking/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 15:01:57 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=309</guid>
		<description><![CDATA[ Wizzit Magazine interviewed me about Blogging and Social Networking. I have to thank Matti Mattila, the reviewer and open networker. If you remember, Matti wrote A musician story. Here is a short excerpt from the magazine article that you can download here in pdf format.
Sounds like music and networking
Matti Mattila: About blogging, you have [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Wizzit Magazine interviews Manuel Marino" href="http://manuelmarino.com/articles/manuelmarino.pdf" target="_blank"><img src="http://manuelmarino.com/images/magazine.jpg" alt="magazine Sounds like music and networking" align="left" title="Sounds like music and networking" /></a> Wizzit Magazine interviewed me about Blogging and Social Networking. I have to thank <a href="http://www.linkedin.com/in/mattimattila" target="_blank">Matti Mattila</a>, the reviewer and open networker. If you remember, Matti wrote <a href="http://manuelmarino.com/a-musician-story/" target="_blank">A musician story</a>. Here is a short excerpt from the magazine article that you can download <a href="http://manuelmarino.com/articles/manuelmarino.pdf" target="_blank">here in pdf format</a>.</p>
<p><strong>Sounds like music and networking</strong></p>
<p><em>Matti Mattila: About blogging, you have an active blog, when did you start writing it?</em></p>
<p>Manuel Marino: I started ManuelMarino.com in October 2007.</p>
<p><em>What inspired you to first start blogging?</em></p>
<p>First of all the idea to freely surf and read everything about anything always fascinated me. I think this is why people love to have many blog feeds to read daily.</p>
<p>Next to this idea is the one to freely write interesting articles for the Internet community. Both gives a kind of freedom that I never felt before.</p>
<p><em>What is your blog about?</em></p>
<p>ManuelMarino.com is about music, arts, philosophy, poetry, independent artists, humanities and freedom. I invite experts and sincere professionals and artists to write articles.</p>
<p>I believe very much in freedom, honesty, sincerity and I’m able to feel these when I meet people. There are many good persons in the world, but sometimes we are too much obsessed by everyday life to understand this and find this.</p>
<p><em>How much time do you spend blogging every week?</em></p>
<p>Probably I spend too much. I love blogging, read other people’s blogs, surf and find interesting news.</p>
<p><em>What inspires you to write an entry to your blog?</em></p>
<p>Usually my ideas about news, culture and art, sometimes my intuition. We need more intuition, people tend to forget the importance of it and uses too much their left brain.</p>
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Braitman Putting a value on your vinyl collection The value of......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/funky-road.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/aG3g'; return false;" href="http://manuelmarino.com/phat-funky-road/">Phat Funky Road</a> <small>There are many songs named Funky Road. If you search on Internet you'll find so many, but no one is named Phat Funky Road. Why Phat? Because in this new track I blend Funk ideas with Rock and harder rhythms. 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(It pains me to use such a cliched word, but I don't know of any word to describe......</small> </li> <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/FCF'; return false;" href="http://www.lazymanandmoney.com/adventures-with-chase-credit-cards/">Adventures with Chase Credit Cards</a> <small>Early last month, Blueprint for Financial Prosperity linked to a Consumerist article about Chase representative spilling the secrets. I enjoyed Jim's article as well as the original Consumerist one. Only two things mentioned in either article seemed scary to me as a credit card holder.Â  Before I get to those,......</small> </li> <li style="clear: both;"> <img src="http://img.zemanta.com/reblog_e.png?x-id=d64336af-924b-466b-b64f-0c9672a51f94" class="imgbte" hspace="5" align="left" width="100" alt="Reblog this post [with Zemanta]" title="Reblog this post [with Zemanta]" border=0><a onClick="window.location='http://bte.tc/fC3'; return false;" href="http://ryanwegman.com/blog/459/this-is-the-last-blog-post-ill-ever-write/">This Is The Last Blog Post I'll Ever Write</a> <small>It's actually over. All of the time invested in creative, research, years in business experimentation. All for nothing; you know when you finally throw in the towel and hang up your boots. Have you ever had one of those moments where you just say forget it time for change......</small> </li> <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/76r'; return false;" href="http://www.lazymanandmoney.com/investing-in-websites/">Investing in... Websites?</a> <small>Every now and again, traffic growth on Lazy Man and Money hits a plateau. I'm not overly concerned about that for two reasons: I rarely try to write for traffic. Okay, every now and again I try to write a sensational title for fun and amusement. However, in general I......</small> </li> <li style="clear: both;"> <img src="http://www.loveromancepassion.com/wp-content/uploads/2009/12/linkroundup-150x150.jpg" class="imgbte" hspace="5" align="left" width="100" alt="linkroundup" title="linkroundup" border=0><a onClick="window.location='http://bte.tc/avvs'; return false;" href="http://www.loveromancepassion.com/romance-and-book-links-january-26-2010/">Romance and Book Links: January 26, 2010</a> <small>Books in General: Top 10 Tools for Better Reading, Online and Off – Tips include ebooks, print, audio, blog sites, and web reading. 10 Ways to Avoid Being Bored While Reading – I coauthored this. It’s geared toward kids and reluctant readers, but there is plenty there for adults......</small> </li> </ul><br><br>]]></content:encoded>
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		<item>
		<title>E-commerce, a cultural fact?</title>
		<link>http://manuelmarino.com/e-commerce-a-cultural-fact/</link>
		<comments>http://manuelmarino.com/e-commerce-a-cultural-fact/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 20:40:38 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=204</guid>
		<description><![CDATA[E-commerce, online marketing, shopping, globalization, innovation are all linked together. It is becoming a real huge cultural fact, to be studied, to be understood to comprehend our world and where this world is going to in the near future.
E-commerce, a cultural fact?
Global E-Commerce and Online Marketing: Watching the Evolution By Nikhilesh Dholakia is a great [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://manuelmarino.com/images/shopping.jpg" alt="shopping E commerce, a cultural fact?"  title="E commerce, a cultural fact?" />E-commerce, online marketing, shopping, globalization, innovation are all linked together. It is becoming a real huge cultural fact, to be studied, to be understood to comprehend our world and where this world is going to in the near future.</p>
<p><strong>E-commerce, a cultural fact?</strong></p>
<p><em>Global E-Commerce and Online Marketing: Watching the Evolution</em> By Nikhilesh Dholakia is a great book that explains all of this.</p>
<p>Specialists from business and academia present a meticulously researched, compelling examination of the effect that globalization, innovation, and relentless technological competition are having on the development of e-commerce and marketing. The editors offer practical managerial insights, important empirical findings, and new ways to comprehend the intricacies of the fast-morphing world of electronic business.</p>
<p>Another book that really catched me is <em>Cyberpop: Digital Lifestyles and Commodity Culture </em>by Sidney Eve Matrix. </p>
<p><em>Cyberpop: Digital Lifestyles and Commodity Culture</em> is an analysis of cyberculture and its popular cultural productions. Each chapter focus on a particular cyberfiguration, including Hollywood films (GATTACA, The Matrix), popular literature (William Gibson&#8217;s <a class="zem_slink" href="http://www.amazon.com/Neuromancer-William-Gibson/dp/0441012035%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dtechcomtechan-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0441012035" title="Neuromancer" rel="amazon">Neuromancer</a>, Scott Westerfeld&#8217;s <a class="zem_slink" href="http://www.amazon.com/Polymorph-Scott-Westerfeld/dp/0451456602%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dtechcomtechan-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0451456602" title="Polymorph" rel="amazon">Polymorph</a>), advertising for digital products and services (AT&amp;T&#8217;s &#8220;mLife&#8221; campaign), video games (Tomb Raider). Each close reading illustrates the ways in which representations of digital lifestyles and identities which typically fetishize computers and celebrate a &#8220;high tech&#8221; aesthetic encourage participation in digital capitalism and commodity cyberculture.</p>
<p>What I’m seeing on Internet and around me is an impressive and crazy explosion of virtual shops, like <a href="http://streetwear-and-red.com" target="_blank">StreetWear-And-Red.com</a> (also <a href="http://streetwearandred.com" target="_blank">StreetWearAndRed.com</a>). Goal of the shop is providing cool designs for the urban and street fashion along with elegant ideas for the modern gentlemen.</p>
<p>In the same explosion I can put my <a href="https://www.plimus.com/jsp/buynow.jsp?contractId=2030706" target="_blank">ebook</a> and also my new CD with <a href="http://www.cafepress.com/marinosoundscds.318975700" target="_blank">Rock and Metal Guitar Solos</a> for Multimedia.</p>
<p>I’ve got just a fear, that all of this is going to result in a soap bubble in the future. How much will we be fascinated by the virtual world and how much can we stay far from reality? (Or virtuality is going to be our new reality?).</p>
 <br><center><strong>Related Posts</strong> - Highly Relevant Content</center><br> <ul>  <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/ayc5'; return false;" href="http://manuelmarino.com/artists-psychology/">Artists Psychology</a> <small>Here's an interesting exclusive article Roland d’Humières, 56 years old psycho-analyst from Aix en Provence (France) has written for our Weblog. I think it to be a very interesting writing about the artists psychology, or maybe "arts psychology", what's behind an artists mind. Artists Psychology Whatever is his/her Art, painting,......</small> </li> <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/ax-z'; return false;" href="http://manuelmarino.com/self-realization-meditation-yoga/">Self-realization and meditation (yoga for the mind)</a> <small>Peter Cajander allowed us to publish this part from his book Fragments of Reality. It talks about life from a personal perspective covering areas ranging from self-realization, meditation, stress, happiness, death, and everyday living. 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He has written articles about comics for Sketch magazine and 24......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/landscape.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/ax-3'; return false;" href="http://manuelmarino.com/social-networking-and-the-left-coast-eisteddfod-2009/">Social Networking and the Left Coast Eisteddfod 2009</a> <small>Ceri Shaw is a Web Designer and freelance writer. If you remember, he wrote What is Anglo-Welsh Literature and why Should Anyone Care?. Ceri is a former college lecturer from Cardiff, South Wales. He wrote this article for us. Social Networking and the Left Coast Eisteddfod 2009 There is an......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/ebook-vinyl.gif" class="imgbte" hspace="5" align="left" width="100" alt="The Fascinating Hobby of Vinyl Record Collecting" title="The Fascinating Hobby of Vinyl Record Collecting" border=0><a onClick="window.location='http://bte.tc/aycX'; return false;" href="http://manuelmarino.com/vinyl-collection/">Vinyl Collection</a> <small>Today we interview Robert Benson, who wrote the ebook called "The Fascinating Hobby Of Vinyl Record Collecting". Vinyl Collection MM: Robert, when did you have the idea to write a book about Vinyl Record Collecting? It is an unusual (but also very fascinating) topic. RB: The ebook started out as......</small> </li> </ul><br><br> <br><center><strong>Related Websites</strong> - Highly Relevant Content</center><br> <ul>  <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/an-9'; return false;" href="http://bloggerpinnacle.com/web-marketing-get-more-interesting-information">Web Marketing - Get More Interesting Information</a> <small>Web marketing belongs to those topics that bother me pretty much like any other home business owners that try to do their best in order to develop and promote their online businesses. 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She is also a member of the newly formed, Las Cruces Green Chamber of Commerce. In Las Cruces, New Mexico we have just formed a âGreen Chamber of Commerceâ, representing the business interests of local, sustainably-minded companies. Already, over......</small> </li> <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/ac3P'; return false;" href="http://alliantdatatel.com/2010/01/01/long-distance-business-phones.html">Long Distance Business Phones</a> <small>Telephone can be described as a telecommunications device, which is used to transmit and receive sound across large distances. Most telephones operate through transmission of sound-modified electric signals over a complex network that allows any phone user to communicate with any other phone user within that network.Telephone systems and......</small> </li> <li style="clear: both;"> <img src="http://www.acousticmusicalinstruments.com/wp-content/uploads/2008/11/drum-150x150.jpg" class="imgbte" hspace="5" align="left" width="100" alt="drum" title="drum" border=0><a onClick="window.location='http://bte.tc/bQH'; return false;" href="http://www.acousticmusicalinstruments.com/a-history-of-drums-and-tribal-music/">A History of Drums and Tribal Music</a> <small>Different styles of drums all have their own unique histories. African tribal music and the drums associated with it are completely unique to the other drum types that have been developed throughout the world. One example of an African tribal drum is the Djembe, a drum that has an extraordinary......</small> </li> </ul><br><br>]]></content:encoded>
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		<title>Music, Movies and Independent Films</title>
		<link>http://manuelmarino.com/music-movies-and-independent-films/</link>
		<comments>http://manuelmarino.com/music-movies-and-independent-films/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 16:22:54 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=169</guid>
		<description><![CDATA[In this exclusive interview, Todd Cericola, owner of Clocktower Pictures, talks about his movie studio, about music in movies and about the independent productions world.
Manuel Marino: When did you start your movie studio and how did you have the idea?
Todd Cericola: Clocktower Pictures was started in February of 2008.  We are a new company [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://manuelmarino.com/images/movie.jpg" alt="movie Music, Movies and Independent Films"  title="Music, Movies and Independent Films" />In this exclusive interview, Todd Cericola, owner of <a href="www.clocktowerpictures.com">Clocktower Pictures</a>, talks about his movie studio, about music in movies and about the independent productions world.</p>
<p>Manuel Marino: When did you start your movie studio and how did you have the idea?</p>
<p><em>Todd Cericola: <a href="www.clocktowerpictures.com">Clocktower Pictures</a> was started in February of 2008.  We are a new company in the Philadelphia area that specializes in independent film. We started it after working on a t.v. sitcom pilot called &#8220;<a href="http://www.myspace.com/twoonefiveshow">Two One Five</a>.&#8221; Myself, and my two partners Keelen Monahan and Matt Tomko had all been working individually on producing, directing, and writing and decided to put our efforts into one basket by opening up what would eventually become Clocktower. </em></p>
<p>How much is difficult to manage a movie studio?</p>
<p><em>I don&#8217;t know that it&#8217;s as difficult as it is fun. We are all doing something that we throughly enjoy doing. There is a strong workload, especially since we are a new company, but we wouldn&#8217;t have it any other way. We are a very hands on company working directly with our actors on a one on one basis. We try to cater to all of their needs as well as our own.</em></p>
<p>I’m a music composer, so the question is natural, how much music is important in the production?</p>
<p><em>As a musician myself, I think that music is one of the most important thing in a film. If you&#8217;re trying to paint a picture to set up a scene, background music is key to setting a mood. A good song will always have the scene set perfectly and you may not even notice it in the background, but when you have a bad song you, as the filmgoer, will always notice the mistake of choice. </em></p>
<p>What is your latest production? Can you tell us something about it?</p>
<p><em>Right now we are working on a few things. We are working on a feature film called &#8220;Describing the Moon,&#8221; about a guy in his mid-twenties struggling with trying to please his friends and complete his life&#8217;s goal of becoming a script writer. It&#8217;s a fantastic script that&#8217;s really dialogue driven, and very funny. We will be finishing up auditions for that next weekend, and should begin filming in October. Two One Five is a big priority as well, we are shopping around to try and sell and make an entire season. As well as entering short film and television festivals to get the name out. The entire episode is up on our website for free viewing at <a href="www.clocktowerpictures.com">Clocktower Pictures</a>. We are also looking into opening up a second branch of the company under the banner Clocktower Music helping to produce local artists and independent musicians. So we have a lot going on.</em></p>
<p>How we can define an independent movie and why it’s important that indies are supported in their work?</p>
<p><em>I think independent film is a very important thing because it brings out more creativity in people. When you&#8217;re writing without cause and shooting without big budget you&#8217;re working harder at making something the way you see it, so you&#8217;re getting the original vision of what you&#8217;re going for. It&#8217;s like an artists painting, you want to express your own ideas in your own way, not someone else. Too many hands in the cookie jar is never a good thing.</em></p>
<p>Do you think internet can help indies?</p>
<p><em>I think the internet is a great advantage for people in any area of creative arts. You can reach out to millions of people at the single click of a button for your company, your movie, your art, your music anything you want. I think with the advent of facebook, myspace, mandy, craigslist, and countless others we&#8217;re living in an age where getting yourself out to the masses of people is just that much easier, and that much better.</em></p>
<p>How do you see the future of movie production?</p>
<p><em>As far as movie production in general goes, I see it bulking up even more. Budget&#8217;s for production are getting larger by what seems daily, actors are making more and more money, and the intake is getting outrageous. On a smaller scale, Philadelphia is getting its own studio soon which has already scene production in the city jump up ten fold.</em></p>
 <br><center><strong>Related Posts</strong> - Highly Relevant Content</center><br> <ul>  <li style="clear: both;"> <img src="http://manuelmarino.com/images/movietheatre.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/axYR'; return false;" href="http://manuelmarino.com/how-to-film-an-award-winning-movie-with-no-money/">How to film an award winning movie with no money</a> <small>This is a very interesting story about a director with a great idea but no money. Kely McClung is a director writer actor editor. He's been able to film his movie with no money and very low resources. But he made it! The award winning Blood Ties is his first......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/seventies.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/ayg4'; return false;" href="http://manuelmarino.com/punk-music-in-the-late-seventies/">Punk music in the late seventies</a> <small>Wade Crawley said me "I propose to write an article about the influence of punk and indie music and culture on a young person (myself) coming of age in England in the late seventies and early eighties". I accepted, and Wade wrote this article! I must add also these more......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/karaoke.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/ayeb'; return false;" href="http://manuelmarino.com/music-geek/">Music Geek</a> <small>Robin Mookerjee is a songwriter obsessed with music. Is this a good thing? Or a bad thing? I can say he is a real music geek! Read his story and check his website. Music Geek I’m really a fan as much as a songwriter, but a lot of songwriters say......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/mobilephone.jpg" class="imgbte" hspace="5" align="left" width="100" alt="" title="" border=0><a onClick="window.location='http://bte.tc/ax-U'; return false;" href="http://manuelmarino.com/mobile-games-and-technologies/">Mobile Games and Technologies</a> <small>Federico Elinger, owner of Pocketsol Games, wrote this exclusive article for us. Pocketsol Games creates high quality mobile games for the mobile phone based java platform (J2ME). The development studio is in Argentina where fun and addictive games are created for most of the actual mobile phones. Mobile Games and......</small> </li> <li style="clear: both;"> <img src="http://manuelmarino.com/images/singer.jpg" class="imgbte" hspace="5" align="left" width="100" alt="singer" title="singer" border=0><a onClick="window.location='http://bte.tc/ayed'; return false;" href="http://manuelmarino.com/recording-music-industry/">Recording Music Industry</a> <small>This is a post I've received from Julien Bernier-Haineault and he is a music producer from Quebec, Canada. He made several songs for a lot of bands that never really got appreciated to their real value. I can say that trying, failing and trying again, now he absolutely knows a......</small> </li> </ul><br><br> <br><center><strong>Related Websites</strong> - Highly Relevant Content</center><br> <ul>  <li style="clear: both;"> <img src="http://cf.blogtrafficexchange.com/wp-content/uploads/2009/07/bestplat.jpg" class="imgbte" hspace="5" align="left" width="100" alt="bestplat" title="bestplat" border=0><a onClick="window.location='http://bte.tc/c2d'; return false;" href="http://www.blogtrafficexchange.com/should-casual-bloggers-use-wordpress-or-google-blogger/">Should Casual Bloggers Use WordPress or Google Blogger?</a> <small>One of the most popular hobbies and past times on the internet today has to do with setting up and maintaining your own blog. 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		<title>Creating Clouds</title>
		<link>http://manuelmarino.com/creating-clouds/</link>
		<comments>http://manuelmarino.com/creating-clouds/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 19:04:57 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
				<category><![CDATA[Arts]]></category>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=71</guid>
		<description><![CDATA[Frank Kane job is very particular&#8230; he creates clouds! He can do it through his C++ library for real-time sky and 3D cloud rendering, used worldwide by scores of games and visual simulation applications on the Windows platform.
Its name is SilverLining.
Creating Clouds
Manuel Marino: Your sky and clouds library is impressive :)
Frank Kane: Thanks! SilverLining is [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://manuelmarino.com/images/clouds.jpg" alt="clouds Creating Clouds"  title="Creating Clouds" />Frank Kane job is very particular&#8230; he creates clouds! He can do it through his C++ <a href="http://www.sundog-soft.com/" target="_blank">library</a> for real-time sky and 3D cloud rendering, used worldwide by scores of games and visual simulation applications on the Windows platform.</p>
<p>Its name is <a href="http://www.sundog-soft.com/" target="_blank">SilverLining</a>.</p>
<p><strong>Creating Clouds</strong></p>
<p>Manuel Marino: Your sky and clouds library is impressive :)</p>
<p><em>Frank Kane: Thanks! SilverLining is a software library that allows real-time computer graphics developers to physically simulate the rendering of the sky, clouds, precipitation, and astronomical objects. You can specify any time at any location for pretty much any weather conditions, and SilverLining will draw what the sky would look like quickly enough for games and flight simulators. </em></p>
<p>Can we say that creating clouds is a form of Art?</p>
<p><em>It&#8217;s funny, because I didn&#8217;t go into this project thinking of it as a form of art at all &#8211; in fact it was quite the opposite and based on pure science; we went through almost a century worth of academic research into how light scatters through the atmosphere and clouds, the nature of precipitation, computing the location of the sun, moon, stars&#8230; stuff like that &#8211; and SilverLining was just meant to be a real-time implementation of the raw physics behind what makes the sky look the way it does.</p>
<p>However, a few months ago, I found myself standing inside New York&#8217;s Museum of Modern Art looking at an interactive art exhibit that featured SilverLining as part of it, running on a flat-panel display (this was Jonathan Harris&#8217;s and Sep Kemvar&#8217;s &#8220;I Want You To Want Me&#8221; <a href="http://www.iwantyoutowantme.org">piece</a>. So there&#8217;s my sky rendering software, on display in the same building that houses works by Picasso and countless other other Art greats. It was surreal. So yes, Art and technology very much can live together. </em></p>
<p>Did you receive many requests of your library from game developers?</p>
<p><em>Yes, many game developers use SilverLining, and it&#8217;s even been ported to the XBox. But, we have just as many, if not more customers, in the visual simulation industry or &#8220;serious games&#8221; &#8211; people who create simulators for the military, for example &#8211; and also from broadcast video customers. A few people are working on using SilverLining for TV weather reports.</em></p>
<p>What do you think about the indie scene?</p>
<p><em>Well, I got my start as an independent game developer myself, so it&#8217;s a great way to people to learn and demonstrate that they have the skills and the drive to create something great and something big, if they do want to move on to larger projects. The growth of casual games and things like XBox Live have made it possible for indie game developers to carve out their own niche again, which is great. The world needs more people who are as passionate about their work as indie developers are.</em></p>
<p>What do you think about how internet became in 2008? What do you think about its future?</p>
<p><em>It&#8217;ll be interesting to see what direction social apps go in the long run. Will the world continue to support a few big social &#8220;portals&#8221; like Facebook and MySpace, or will a more open, simpler solution take over? Will people stay glued to their iPhones watching people Twitter about what they are doing? I think at some point we&#8217;re going to see a big divide between people who are very attached to their technology 24/7 with mobile devices, and people who rebel against the whole thing and become something akin to Luddites. It&#8217;ll be interesting to watch.</em></p>
<p>What do you think about the future of technology in general?</p>
<p><em>It all hinges on our educational system and the value society places on technology. In the US, we&#8217;ve had a real problem with a lack of interest in technology and science in general, and an educational system that does not do a good job at all in math and science.</p>
<p>Fortunately, there are other countries where this is not the case, and unless we see some big reforms here in the US, fewer technological advances will come from here. Already, most good technical workers here come from other countries &#8211; and our country&#8217;s restrictions on immigration and work visas make it increasingly hard to hire them. Who knows, perhaps the growth of the indie scene will counteract that effect by creating more interest in software engineering within our own country. Right now, it&#8217;s just really hard to find good developers, and that limits what the industry is able to create.</em></p>
<p>What will you develop in the future, new libraries? New projects?</p>
<p><em>I still have a few plans for making SilverLining even better, so I think that will keep me busy for awhile. Beyond that, I have lots of ideas &#8211; some involving computer graphics and some not &#8211; so if SilverLining gets to a point where it&#8217;s about as good as it can get, well, we&#8217;ll see.</em></p>
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Video game collectibles are video games, video game consoles, video game accessories and video game memorabilia that are vintage or antique, or that are......</small> </li> <li style="clear: both;"> <img  class="imgbte" hspace="5" align="left" width="100" alt="blog traffic exchange" title="blog traffic exchange" border=0  src="http://manuelmarino.com/images/manuelmarinoblog.jpg"/><a onClick="window.location='http://bte.tc/6n2'; return false;" href="http://blog.fourthlogic.com/2009/03/07/technology-needs-for-elementary-school-students/">Technology needs for elementary school students</a> <small>There are very few computer programs or educational media set up to really work with students and teachers in the elementary classroom.  There are plenty of educational resources available, but very few that actually are there to help teachers use technology to teach students.  Although it is unreasonable to assume......</small> </li> </ul><br><br>]]></content:encoded>
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		<title>Raymond Thoughts about Games and Arts</title>
		<link>http://manuelmarino.com/raymond-thoughts-about-games-and-arts/</link>
		<comments>http://manuelmarino.com/raymond-thoughts-about-games-and-arts/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 14:40:33 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
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		<guid isPermaLink="false">http://manuelmarino.com/?p=67</guid>
		<description><![CDATA[Today we interview Raymond Jacobs, owner of Ethereal Darkness Interactive. Founded in 2002 Ethereal Darkness Interactive is commited to developing quality indie games with high production values. Raymond talks about his latest project, Morning&#8217;s Wrath 2, about videogames, Arts and technology.
Raymond Thoughts about Games and Arts
Manuel Marino: You are working on some new features for [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://manuelmarino.com/images/videogames.jpg" alt="videogames Raymond Thoughts about Games and Arts"  title="Raymond Thoughts about Games and Arts" />Today we interview Raymond Jacobs, owner of <a href="http://www.edigames.com/" target="_blank">Ethereal Darkness Interactive</a>. Founded in 2002 <a href="http://www.edigames.com/" target="_blank">Ethereal Darkness Interactive</a> is commited to developing quality indie games with high production values. Raymond talks about his latest project, Morning&#8217;s Wrath 2, about videogames, Arts and technology.</p>
<p><strong>Raymond Thoughts about Games and Arts</strong></p>
<p>Manuel Marino: You are working on some new features for your next game&#8230;</p>
<p><em>Raymond Jacobs: yes, it is going to be Morning&#8217;s Wrath 2, the Sequel to our first game. You would be the first news source to really mention that!! As for the new systems&#8230; they are some various forms of internet integration with our new engine (The S3Engine 2.0) (version 2.0 of the engine used to make Malathedra). They will allow players to directly in-game leave comments to the developers about what they think of the game as well as submit any errors encountered via the internet automatically.</p>
<p>This is part of our new &#8216;internet technologies integration&#8217; initiative as well as trying to know the minds of our target market better so that we can provider better games and faster fixes.</em></p>
<p>Sounds really innovative! The game reminds me Ultima Online&#8230;</p>
<p><em>Somewhat, though it is a single player game. In MW1 you had to fight off an invading army from taking over your castle along with learning the ways of magic though in doing so you get stricken by a terrible &#8216;dissease&#8217; since the magical elixer that you use (mana) is by nature poisioned.</p>
<p>MW2 continues with this story, having morning lead her army across the continent to strike back at the invading Ashidian Army; and her search for a cure for her poisioning which is slowly driving her insane. It will likely be done in episodic format, and 3 episodes are currently slated.</em></p>
<p>Can we say that videogames are a form of Art? </p>
<p><em>Personally I consider videogames as a major form of Art but I don&#8217;t believe that people yet see games as an Art form, at least not the vast majority. They are still mainly an entertainment source however indie developers are definitely causing a movement of games as an Art form. </p>
<p>Flash games in particular have helped further this, allowing many traditional artists with limited programming skills to make simple games, which are avaliable to a wide audience.</p>
<p>As for my company everything we do is first a source of artistic inspiration and second a business endevor. We feel that without the artistic and creative backbone, what we develop isn&#8217;t likely to be enjoyable.</em></p>
<p>How technology fits with creative skills?</p>
<p><em>We limit ourselves to fairly proven technology, choosing not to push the technological envelope very much; but instead create a platform for creative expression; by creating a limited and finite set of functionality on existing technology it forces us to be creative, rather than to rely on technology to turn heads.</p>
<p>The newest HDR rendering may be very pretty, but beyond that it says nothing about the depth of a particular game, so in short, we use technology as a pedistal from which to express our creativity.</em></p>
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		<title>How Has the Internet Affected the Music Industry?</title>
		<link>http://manuelmarino.com/how-has-the-internet-affected-the-music-industry/</link>
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		<pubDate>Sat, 19 Jan 2008 14:04:29 +0000</pubDate>
		<dc:creator>Manuel Marino</dc:creator>
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		<description><![CDATA[This article is written by web designer Josh Gutteridge who runs Skyte Media. Skyte Media is based in the Midlands (England) and is a professional web design company that specialises in web design and development. Josh would like to receive comments about this article on his blog. But of course you can comment it also [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://manuelmarino.com/images/train.jpg" alt="train How Has the Internet Affected the Music Industry?"  title="How Has the Internet Affected the Music Industry?" />This article is written by web designer <a href="mailto:josh@skytemedia.com">Josh Gutteridge</a> who runs <a href="http://www.skytemedia.com" target="_blank">Skyte Media</a>. Skyte Media is based in the Midlands (England) and is a professional web design company that specialises in web design and development. Josh would like to receive comments about this article on his <a href="http://www.skytemedia.com/blog.htm" target="_blank">blog</a>. But of course you can comment it also here, on ManuelMarino.com!</p>
<p><strong>How Has the Internet Affected the Music Industry?</strong></p>
<p>Music has always been something that has inspired mankind. Sir Thomas Beecham once said ‘a musicologist is a man who can read music but can’t hear it’. The pure beauty of music is that we can all listen to the same notes played by many different instruments, yet make our own individual conclusions with regards to what the music means to us; and nobody can argue.</p>
<p>It is not in the nature of this post to go in depth on musical history. Nonetheless, music has developed rapidly through the ages with the vinyl when it was first really used in 1948 by Columbia Records. Since then the music industry has seen the use of the Audio-Cassette and Compact Disc (CD). </p>
<p>Consequently, since the internet became more widely available it has made music more easily accessed by such means as Online Music Stores. There are thousands of these stores online including three of the most famous: iTunes, Napster and Rhapsody (US only). Let’s focus in on iTunes; an offshoot of the Apple Company.</p>
<p>I refer to iTunes as the ‘pied piper of the 21st century’ lulling people into easily downloading content with minimal hassle. iTunes is a free piece of software developed by the Apple company at Macworld Expo in San Francisco. This allows you to download digital music, music videos, television shows, iPod games, audio books, various pod casts and in the USA feature length films, and ringtones. Downloaded content can then be used to create your own play lists and personalised albums to burn to CD. It can also be transferred onto various different types of iPod including the new iPhone making music more accessible and easy to get hold of.</p>
<p><em><strong>How does this affect the ordinary person who enjoys listening to their preferred genre(s) of music?</strong></em></p>
<p>In this case, music has never been so easily manipulated and accessible. We live in a convenience obsessed world with personalised portals such as <a href="http://www.last.fm" target="_blank">Last FM</a> where you can listen to any artist known to mankind, you can listen to personalised internet radio with Pandora and also listen to all the music and view the videos on YouTube. It doesn’t take much effort to rip music (ripping is the term for digital audio extraction). The cost of downloading an album from the net is generally cheaper than an album brought in the shops, after all, downloads should cost less as there are less overheads for the record label to pay for: CD sleeve, CD case, CD cost, copying equipment etc.</p>
<p><em><strong>How does this affect the music industry?</strong></em></p>
<p>Some artists find the concept of the internet hard to adapt to; however, as they are forced into the mould of technology modern artists tend to embrace the internet as a friend rather than a foe. They view it as a ‘creative and inspiration-enhancing workspace where they can communicate, collaborate, and promote their work’ &#8211; Mary Madden (Research Specialist) in her project ‘Artists, Musicians and the Internet’. Sites such as MySpace have helped Artists and Musicians address their target audience rousing more interest in their style of music.</p>
<p>But let’s face it; there will always be people that are looking to find a loophole. I’m talking about those who engage in illegal music downloading. Experts admit that illegal downloads will never be stopped. This messes up the system and makes it unfair for both the artist and the people who are paying for downloads. The British Phonographic Industry (BPI) has joined forces with the Federation of Phonographic Industries (IFPI) to take legal action against internet file-sharers.</p>
<p>How will illegal downloader’s effect record labels? A record label makes, distributes and markets sound recordings; basically at the end of the day they’re out there to make money. The music industry produce mainly alums…how many albums have you brought just because you like one song? I have! We’re forced to buy albums to get the songs we love. As sales figures are falling record labels will be forced to look at the logic. Are people going to buy a whole album or just download one song? What effects do you think this will bring? Might we see a rise in the cost of internet downloads?</p>
<p>So in conclusion we have seen that the music industry has created stronger ties with new technology over the past decades and now can only go forward. We have seen that internet music downloads can be both an advantage and a disadvantage as we see the battle between the illegal downloader and the record companies continues.  However, it is safe to conclude people – adapt or die!</p>
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