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Very Simple Audio Mastering Guide

September 1, 2008

audio mastering guide Very Simple Audio Mastering GuideBUY NOW Page – I’ve just released my ebook (PDF document) about Audio Mastering. I wrote it after receiving hundreds requests from my musicians friends. You can find many guides on the net and at your preferred bookstore. But what beginners really need are few tips, to understand the basics, not huge tomes with neverending technical data.

Very Simple Audio Mastering Guide

BUY NOW Page – So I had this idea to write a “very simple” guide, and, I must say, it is really simple, anyone can begin mastering with some success after reading it. I give also a couple of “tricks” so you can begin really soon to obtain a professional quality master. Of course this will not make you a mastering wizard, I’m in this field since 1998 and I continue to study… (yes, those famous tomes! heh). But I’m sure your music tracks will be much better and I really hope you’ll send me positive emails about the book!

The price of this document is 5 dollars only, this is why the main purpose of writing it was helping my friends and of course helping you, the new musicians with their first audio tools.

I know impressive musicians, talented pianists and guitarists that consider Digital Audio Workstations like monsters. They had mainly classical academical education and it is difficult to explain them how a compressor works. Now with my ebook they’ll finally understand the basics about compressors and dynamics, and maybe won’t see anymore the DAWs like monsters! :)








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Game Engine

November 16, 2007

Dr. Roberto Dillon has written this article about his Music-Emotion Driven Game Engine. I think this idea to really have potential.

Game Engine

In the fast developing world of videogames, sound has traditionally played a less important role than other features, such as graphics. Nonetheless, recently, due to the latest technological advances, both developers and audiences alike have understood how much sound and music can do to enhance gaming experiences and increase the overall realism and emotional impact of virtual worlds.

Today, many music games are being released with great acclaim on different formats but many of these games tend to be in the rhythm/action category where the player is actually “reacting” to music while a real and natural “interaction” with this medium is still lacking.

This aspect is currently being addressed by a team of researchers and developers at Nanyang Polytechnic in Singapore, led by Italian computer engineer Dr. Roberto Dillon, with a project codenamed M-EDGE (“Music-Emotion Driven Game Engine”) which is fully supported by the National Research Foundation of Singapore.

The underlying idea of the project is to assess and further investigate music related cognitive science topics and integrate the results into games by designing and developing an interactive and emotionally-aware musical game engine that enables players to experiment with a completely new gaming interface.

In fact, by using this engine as a development tool, game developers will be able to build content on top of it where players are not limited to control their actions in the virtual world by using standard interfaces, like a mouse or keyboard, but also to directly affect the game progress by expressing emotional content through the playing of a real musical instrument.

To accomplish this, M-EDGE will be developed to recognize different basic emotions (like happiness, sadness and anger) as expressed by players in their musical playing on an instrument of their choice like flute, guitar, violin or drums.

This information can then be used to control the game accordingly by allowing the player’s in-game character to perform particular tasks or by developing the game story in particular directions. For example, one of the games currently being designed by Dr. Dillon to test the system capabilities is based on the well known legend of the Pied Piper of Hamelin. In the game the player will impersonate the Piper himself by actually playing a flute and go through the storyline, including its multiple endings as described by different versions of the original legend, according to the emotions he will be able to express through his very own playing and hence decide the fate of Hamelin young people.

Obviously, this kind of games would be a great tool for players who have previous musical knowledge and know how to play a musical instrument, nonetheless special attention will also be dedicated to give a chance of successful playing to people who never played music before. This will be achieved by allowing prospective players to experiment with simple percussive instruments so as to give a chance and an incentive to get into the fascinating world of music making through games to as many people as possible.

The Singaporean team believes the concept of an emotion-based music game engine like this would represent a leap forward within the music games genre and could also have a strong potential for commercial exploitations, besides having a valuable educational side. In fact, as suggested, it will actually encourage people to learn and practice music through a challenging and fun tool where all players, from beginners to professionals, will be given a chance to freely express themselves through music, something no other game has ever done before.

Besides these, more serious and medical applications could also be possible: the final framework could, in fact, be a valuable tool in assisting emotionally impaired people to practice and experiment with their feelings under supervision of a physician/psychologist.

The project, though still in its early stages, is raising a good interest in the gaming community and has already been presented at the Game Convention Asia Conference in Singapore last September. For those interested, slides of the presentation can be downloaded from Dr. Dillon’s website.








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Vinyl Collection

November 5, 2007

The Fascinating Hobby of Vinyl Record CollectingToday we interview Robert Benson, who wrote the ebook called “The Fascinating Hobby Of Vinyl Record Collecting“.

Vinyl Collection

MM: Robert, when did you have the idea to write a book about Vinyl Record Collecting? It is an unusual (but also very fascinating) topic.

RB: The ebook started out as a five page “report” about the subject and just grew from there. There is so much detail that is involved in collecting vinyl, and I just wanted to cover the topic in the best way possible, hence the ebook. And, I have made it very affordable at $4.99 a copy and certainly am not getting rich selling it, but rather I get a keen sense of satisfaction in detailing and explaining the hobby to others. But, the beauty of a digital product like this is that I can add information, interviews and updated material anytime, in fact just six months ago the ebook was at 40 pages, it is now over 70 pages. I wanted to delve into why people collect, the thrill and passion, that not only do I get from collecting, but what other collectors and dealers feel about the hobby. I have over 10,000 records and love adding to my collection, the thrill of the hunt is special to me (and as I found out, to others as well). I do not sell my records, rather, I think that they will be passed on to my family and continue to appreciate in value.

Many people argue about Vinyl and the “old good quality”, are they right? We lost something with digital media?

Oh, yes, there is a “sound fingerprint” that is lost when music is “compressed” into digital format. I call it “binary sound” and the human ear hears music in analogue sound and that is why music on vinyl sounds so much better. In fact, ask any musician (many of who are vinyl record collectors) and they can tell you what compressing the music into digital sound does to the music; that “sound fingerprint” is lost. As for my opinion, music wasn’t meant to be heard as a bunch of 1′s and 0′s compressed together to form the sound, and vinyl records have been around since sound reproduction began; and quite frankly, aren’t going anywhere (remember the reel to reel tapes, eight-tracks and cassettes? vinyl withstood those sound formats for a reason, the sound quality)

What can you tell us about the new media trends and their future?

I had to chuckle when I read about this marketing ploy-they have combined a CD and vinyl into one product. One side is the music in CD format and the other side is a 3 minute vinyl record. Now, I don’t think this is the answer, but I would assume if you can get a hold of one of these, do so, I would think they may be highly collectible once the dust settles.

I have also taken a keen interest in what the band Radiohead has done with their latest release, in fact I have an article on my blog about it.

I am also writing band biographies and reviews about new independent bands for an Internet radio station and I feel that, although a lot of bands still release their product via vinyl or CD, the distribution methods are changing, which to me, is a good thing; a music lover can get to hear so much more music that they may have otherwise not have heard. Many bands are releasing their music independent of the record labels (i.e. Radiohead) and going to MySpace or CD Baby to get their music heard. But, bands will continue to release music on vinyl, because that is what the consumer is looking for.

What about your next projects?

I am currently working on another ebook about “bird” and “animal” names and groups in rock and roll (a daunting task!) and I am having a blast doing this. I also write for www.gemm.com, which is one of the largest vinyl retailers on the Internet (I do band bios and articles). I am also busy working up a couple of more web sites, which I hope to go “live” very soon. I am also involved with a wonderful organization headed by Gary Freiberg called Vinyl Record Day, which helps educate the public about the cultural and social impact that the vinyl record has had on our society. Vinyl Record Day also helps promote and preserve the wonderful art work that has been created throughout the years. I also answer emails that people have about vinyl as well as pursue my fascinating hobby of collecting vinyl records.

On a personal note, I want to thank you for your time and the opportunity to discuss my ebook and hope that you got as much enjoyment out of reading it, as I did putting it all together.

And I thank you, Robert, I wish you big success, your ebook is really charming.








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