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Manuel Marino Music Composer

Enlist my services to craft an exceptional Orchestral – Horror – Scifi Soundtrack!

Please find the links to my orchestral gigs below if you are interested in collaborating with me to create music for your projects:

We interview Adrian Grigore, president of Lobstersoft, an independent casual games Darklands, a Classic RPG - I'll talk about Darklands, a Classic RPG in a moment. April is an excellent month to reflect on how the year is going and whether we have achieved all or some of the goals we set for ourselves (Read - Overcoming Procrastination). It's also a time to assess the overall positive or negative trend of… developer from Fulda, Germany. Their company consists of 2 people, although they have outsourced some parts of the development to freelance graphics and music artists when creating Gemsweeper. Gemsweeper is their latest title, a PC puzzle game For Game Design - Andrea Angiolino was born the 27th of April, 1966 in Rome, the city where he still lives. He published many boardgames and books about games, besides developing games for every media. His works appeared in more than a dozen of languages including Korean, Czech and Maltese. He is a game journalist on national magazines, newspapers,… .

Independent Games

MM: Adrian, what can you tell me about the actual situation of independent videogame developers?

AG: Life An Artist Portrait (Part Two) - This is the Part Two (and final part) of the true life story as artist written by Frank V. Cahoj for our Weblog. (Part One) An Artist Portrait (Part Two) I give an unbelievable amount of credence to these two early periods in my life: one of everlasting creation, one of analysis and disillusionment. The… as an independent game developer has always been a lot of fun. It requires a lot of dedication, but it is hugely rewarding to watch other people happily play your game once it is finished.Being your own boss also has its advantages. I love Artists Psychology - Here's an interesting exclusive article Roland d’Humières, 56 years old psycho-analyst from Aix en Provence (France) has written for our Weblog. I think it to be a very interesting writing about the artists psychology, or maybe "arts psychology", what's behind an artists mind. Artists Psychology Whatever is his/her Art, painting, music, dance, writing, or any… having the freedom to work whenever I want, as long as I want and wherever I want. I’m not sure if I could take my laptop and work outside in the garden on a beautiful summer day in a “regular” company.

Business-wise things have changed a quite bit during the last 4 years. Casual games have become a huge trend and lots of larger companies have entered the market. There is a lot more competition and both budgets and production values have increased dramatically, making it much harder for small developers to keep up.

For example, a VC funded games company outsourcing development to Eastern Europe can afford to produce 10 titles even if most of them don’t recoup the production budgets. As long as just one title reaches AAA status, this can still be a profitable business strategy. Most indie game developers cannot afford to do this.

There are still great opportunities on the casual games market for indie developers if you have a good innovative idea. It is not easy to succeed though and opportunities are not quite as good as they used to be a few years ago.

Can we talk about the relationship between the big distributors and the independent developers like a “collision”?

The rise of huge game portals such as RealArcade or Bigfish Games during the last few years also caused a drop in (games-related) traffic to the traditional shareware sites. Indie game developers have therefore become dependent on the portals.Teaming up with a publisher / distributor can be a good way for indie developers to get more publicity on the portals. This is also what we have done for our latest title Gemsweeper.

How did you have the idea to found Lobstersoft?

I started creating my first game called “Five+” just to practice C++ programming while I was studying at university. The game was free at first, people only had to send me an e-mail if they wanted to have an unlock code for the full version.After just a few days I got so many e-mails that I had to think of a way to automate registration key submission. I was also surprised to see that a magazine wanted to include the game on their cover mount CD. Then I found one of the first shareware payment processors and decided to convert to Five+ a shareware game.

Your next projects?

We are working on a sequel to Gemsweeper and on a subscription-based web site. The website is not gaming-related, but I never saw myself solely as a game developer, even if computer Yestel Tablet - Thursday, approaching the End of the Week: Yestel tablet. As the week draws to a close, an unfortunate incident occurred - my son accidentally broke his tablet. In search of a replacement, I turned to Amazon and discovered an exceptional find. Introducing Yestel Tablet: A Remarkable Tablet Brand The tablet I came across was from… games have always been one of my favorite pastimes.

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