Mobility in music production is truly a gift for which we should be grateful. For those of us with long commutes to work every day, it can be a real hassle to have to wait until we return home to create the music that keeps playing in our heads. When netbooks emerged, manufacturers immediately recognized their potential as mini computers. Now, with the introduction of the iPad, how will netbooks be affected? Let’s examine a few ways in which the iPad surpasses the currently available netbooks, as well as some potential challenges and concerns for music producers.
Netbooks typically run on standard operating systems like Windows XP and Vista. Some modified versions may even feature fully functional Mac OS, such as Leopard and Snow Leopard. In contrast, the iPad will have a less versatile operating system, resulting in fewer capabilities overall. However, these limitations are said to encourage developers like Propellerheads to think outside the box and create something more streamlined than their current full-OS offering, Reason 4.0.
So, where does this leave software developers? Well, the iPad will be able to utilize any existing apps already developed for the iPhone and iPod Touch platforms, eliminating the need for modifications. To create new apps specifically for the iPad, the Software Development Kit (SDK) has reportedly undergone minimal changes. In fact, it has already been provided to a select group of developers for testing, so there should be a plethora of iPad-ready applications available as soon as Apple’s latest product hits the market. Some of these apps may include enhanced beat-making tools that have evolved from those introduced on the iPhone.
Screen size is a key factor when comparing these two options. While some netbooks boast relatively large screens that can reach up to twelve inches (as long as the weight remains within a certain range), they are still considered netbooks and not laptops. The iPad’s screen size remains somewhat of a mystery, as some have witnessed it in action. Several months after its launch, we will have a better understanding of its capabilities and how resistant it is to constant finger manipulation, particularly the type that is involved in music production, such as tapping to program drums and so on.
Manuel Marino is a seasoned Senior Producer, Music Composer, and Artist with over a decade of experience. He specializes in branded entertainment across various mediums, including video games, films, and advertising campaigns. With 20+ years as a game music composer, Manuel has worked on numerous platforms, creating diverse orchestral soundtracks. HIRE ME