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Manuel Marino Music Composer

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Manuel is a passionate, driven, and techsavvy AV technician, artist and music composer with over ten years of experience, specializing in the captivating world of music and entertainment.

Manuel is an expert in creating soundtracks for short filmsfeature films and video games.

Manuel Music Blog is a diverse digital platform where creativity and intellect converge, covering a wide range of topics from 3D Art to Music, and Technology to Philosophy.

It’s a collaborative space that features the insights of both Manuel, contributors and participants, appealing to enthusiasts across various fields.

With dedicated sections for different arts, instruments, and cultural reflections, this blog serves as a rich resource for those seeking inspiration, knowledge, and a deep dive into the myriad aspects of artistic and technological exploration.

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Video games are becoming increasingly ingrained in our culture and are currently as successful, if not more so, than the film industry. As a result, many film franchises are being adapted into video games, but this often leads to subpar results. However, there are exceptions, such as the recent Back to the Future PC game, which has been well-received.

So, why do some film-to-game adaptations fail to capture the essence of the original material? The answer lies in the financial aspect of the video game industry. Many successful video games today require large budgets and teams of individuals to create. When a film is released or in development, manufacturers seek to maximize their profits by creating a video game adaptation. The game programmers assigned to this task are often given strict deadlines to coincide with the film’s release, resulting in rushed and lackluster games that may look good but don’t play well.

However, there are examples of successful film-to-game adaptations that were released years after the original film. For instance, the Die Hard Trilogy on the PlayStation and the Aliens game based on the film sequel were both well-received by fans. The key seems to be giving game makers enough time to focus on the gameplay and develop a love for the source material.

In summary, video games based on successful films are more likely to succeed when they are created years after the film’s initial release, allowing the developers to create a work of love rather than a rush job. If Telltale Games can do it with Back to the Future, then another company can do the same with another film franchise.

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