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Manuel Marino Music Composer

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Manuel is a passionate, driven, and techsavvy AV technician, artist and music composer with over ten years of experience, specializing in the captivating world of music and entertainment.

Manuel is an expert in creating soundtracks for short filmsfeature films and video games.

Manuel Music Blog is a diverse digital platform where creativity and intellect converge, covering a wide range of topics from 3D Art to Music, and Technology to Philosophy.

It’s a collaborative space that features the insights of both Manuel, contributors and participants, appealing to enthusiasts across various fields.

With dedicated sections for different arts, instruments, and cultural reflections, this blog serves as a rich resource for those seeking inspiration, knowledge, and a deep dive into the myriad aspects of artistic and technological exploration.

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What happened to the highly anticipated LOST movie game? There are rumors that the development of the movie game, which is based entirely on the popular TV series Cereal, a blend of old and new - Today we interview Jaques Smit, an incredible man. Just read all his current positions: Managing Director at MindNova Advertising Pty (Ltd), Marketing Director at Inland Kitesurfing Pty (Ltd), CEO at Avonstorm Entertainment, Producer at Avonstorm Pictures Pty (Ltd), Technical Director at Blo-Tant Pty (Ltd). Here is the interview and I initially ask about Cereal, his… LOST and being produced by UBISoft’s Montreal studio, has been put on hold for now. However, there hasn’t been an official announcement regarding when and why it was temporarily halted or when it will resume. The latest information about the movie game was that a test adaptation had been demonstrated to producers Damon Lindelof and Carlton Cuse, and they were pleased with what UBISoft had accomplished.

The July/August issue of the official LOST magazine featured a comment from the producers about the elusive game. In the Questions and Answers section, a fan inquired about the progress of the game, and an enthusiastic Lindelof responded, “From what I have seen? Ridiculously AWESOME!” Prior to this publication, Lindelof and Cuse had also given positive reviews of the playable footage they were shown by the developers during the producers’ podcast on April 16th, 2007.

Regarding the game’s content and storyline, Lindelof and Cuse provided some information in my conversation with them in March. Lindelof commented on the game’s story and stated, “We pitched them a concept for the game, and they’re basically going to run with it. But I think it will work in a similar way to the Star Wars first-person shooter games, where you play as new characters exploring familiar environments from the films that you already know.”

The movie game could potentially represent either an alternate reality or a prequel to the events of the show, judging by some of the locations that fans can expect to encounter. Cuse added in the interview that it was possible for fans to catch another glimpse of the Swan hatch, which was famously destroyed in the season finale of the second season.

The reason for the lack of updates on the game’s progress may be that while UBISoft holds the license for the game, ABC/Disney still has the final say on its promotion. Promoting the game prominently aligns with the brand’s overall advertising efforts. In conclusion, when news about the game eventually emerges, fans should make sure to catch it.

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