For many players today, the visuals of a game are often prioritized over gameplay. However, there are still those who value gameplay above all else, or vice versa. The gaming industry is rapidly evolving, and so is the technology behind computer gaming. Each year, developers showcase their new game engines, which have been built from the ground up. They eagerly present their masterpieces to the public through expos and major conferences. They either update their existing engines or incorporate various enhancements such as high-definition textures, real-time physics simulations, and detailed debris and clothing interactions.
Benchmarking is similar to assessing a PC’s performance and features. It is like a student taking a CPA exam, where their ability to think critically and demonstrate expertise in the subject matter is evaluated. There are various benchmarking tools available, including 3DMark Vantage and 3DMark 11, just to name a few.
With the recent release of blockbuster video game titles like Dead Space 2, Dragon Age 2, and Homefront, 2011 has been an exciting year for gaming. One of the highly anticipated titles set to launch on March 22nd is Crysis 2. When Crytek, the company behind the first and second Crysis games, introduced a game that left PC enthusiasts in awe, it became a challenge for many in terms of gaming performance. That game was none other than Crysis.
Crysis became a benchmarking tool for a wide range of gaming hardware. Even in 2011, the first Crysis game continues to set a standard for computer performance. If your PC can run Crysis, it can handle almost any game that has been released.
As more game titles are introduced with DirectX 11 support, the advancing technology behind these games is constantly evolving. We have yet to discover the full potential of three-dimensional development. In the near future, who knows? We may be able to play games where it becomes difficult to distinguish what is real and what is virtual, both in terms of visuals and gameplay.
Manuel Marino is a seasoned Senior Producer, Music Composer, and Artist with over a decade of experience. He specializes in branded entertainment across various mediums, including video games, films, and advertising campaigns. With 20+ years as a game music composer, Manuel has worked on numerous platforms, creating diverse orchestral soundtracks. HIRE ME