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Manuel Marino Music Composer

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Manuel is a passionate, driven, and techsavvy AV technician, artist and music composer with over ten years of experience, specializing in the captivating world of music and entertainment.

Manuel is an expert in creating soundtracks for short filmsfeature films and video games.

Manuel Music Blog is a diverse digital platform where creativity and intellect converge, covering a wide range of topics from 3D Art to Music, and Technology to Philosophy.

It’s a collaborative space that features the insights of both Manuel, contributors and participants, appealing to enthusiasts across various fields.

With dedicated sections for different arts, instruments, and cultural reflections, this blog serves as a rich resource for those seeking inspiration, knowledge, and a deep dive into the myriad aspects of artistic and technological exploration.

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Home Audio Receivers For Loud Sound

If you have a passion for videos and music, you may be in the market for a system that will allow you to create a complete home cinema, or perhaps you simply want a system dedicated to music. In either case, a crucial component you will need is a high-quality home audio system receiver. The receiver plays a vital role as it has a wide range of functions. It powers your speakers, enables seamless switching between audio/video equipment, tunes in FM and AM radio programs, and allows you to customize the sound of your system to suit your space and personal preferences.

A home audio receiver also provides decoding capabilities that allow you to enjoy cinema, TV shows, music files, and games in surround sound. Most modern receivers even allow you to incorporate satellite radio, portable audio players, and music stored on your computer into your system. There are even units available that enable you to set up and control your system using your PC, offering an efficient and convenient solution.

Before purchasing a home audio receiver, the primary decision you need to make is whether you want one specifically for music use or one that encompasses all the features …

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“Home Audio Receivers For Loud Sound”

Shawn Sharp and Guild Wars 2

Today we interview Shawn Sharp, Art Producer at ArenaNet and one of the Gurus behind Guild Wars and Guild Wars 2.

Manuel: Tell us something about your career, Shawn, how did you arrive at ArenaNet?

Shawn: Originally I started out as a graphic designer and illustrator working in advertising for the most part. I was also doing illustrations for pen and paper role playing game companies on the side. Dynamix, at the time a small start up computer game company in Eugene, Oregon contacted me to see if I would be interested in moving there to art direct computer games. This was in 1989, I had just started a graphic design studio and frankly didn’t even really know what computer games were. While it looked interesting I passed on the opportunity. A year later they contacted me again, I was a little more savvy and decided to give it a shot. I loved the idea of interactive story-telling and still do.

After 13 years of art directing at a couple of companies as well as free-lancing as a concept and story board artist I was looking for a move back to the Pacific Northwest and came across a …

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“Shawn Sharp and Guild Wars 2”

Independent Games

We interview Adrian Grigore, president of Lobstersoft, an independent casual games developer from Fulda, Germany. Their company consists of 2 people, although they have outsourced some parts of the development to freelance Navigating the Freelance Landscape: A Guide to Success on Fiverr - In the digital age, the concept of a traditional 9-to-5 job is rapidly evolving, giving way to the rise of freelance professionals. [Sign up here!] These individualsharness the power of the internet to offer their unique skills and talents to a global audience. Platforms like… graphics and music artists when creating Gemsweeper. Gemsweeper is their latest title, a PC puzzle game.

Independent Games

MM: Adrian, what can you tell me about the actual situation of independent videogame developers?

AG: Life as an independent game developer has always been a lot of fun. It requires a lot of dedication, but it is hugely rewarding to watch other people happily play your game once it is finished.Being your own boss also has its advantages. I love having the freedom to work whenever I want, as long as I want and wherever I want. I’m not sure if …

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“Independent Games”