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Manuel Marino Music Composer

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Manuel is a passionate, driven, and techsavvy AV technician, artist and music composer with over ten years of experience, specializing in the captivating world of music and entertainment.

Manuel is an expert in creating soundtracks for short filmsfeature films and video games.

Manuel Music Blog is a diverse digital platform where creativity and intellect converge, covering a wide range of topics from 3D Art to Music, and Technology to Philosophy.

It’s a collaborative space that features the insights of both Manuel, contributors and participants, appealing to enthusiasts across various fields.

With dedicated sections for different arts, instruments, and cultural reflections, this blog serves as a rich resource for those seeking inspiration, knowledge, and a deep dive into the myriad aspects of artistic and technological exploration.

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Xbox Kinect – Advanced features and exciting Games

After the release of the groundbreaking game system Wii by Nintendo, Microsoft and Sony have been striving to catch up. The Xbox 360 Kinect by Microsoft has been highly anticipated since its announcement. Microsoft claimed that they were delivering the “Wii Killer,” so Xbox fans are eager to learn more about Xbox Kinect.

Initially known as Project Natal, the Xbox Kinect was introduced in November 2010 and has been widely purchased by individuals in America. People were eagerly awaiting its release since its announcement at E3 in 2010, thanks to the positive response it received.

The main goal of the system was to allow players to experience realistic gaming and enjoy it without being limited to controllers. Since its release, many enthusiasts have been curious about the technology behind the Xbox 360 Kinect. Let’s delve into the working details of the Xbox Kinect.

During E3 2009, Microsoft announced that they would introduce the Xbox 360 “controller-free” to compete with Nintendo. The most important development in Xbox Kinect is the motion detection. Rare, a subsidiary of Microsoft Game Studios, developed the motion detection program, which is the most advanced technology in the market.

The motion detection system utilizes three cameras that …

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“Xbox Kinect – Advanced features and exciting Games”

Shawn Sharp and Guild Wars 2

Today we interview Shawn Sharp, Art Producer at ArenaNet and one of the Gurus behind Guild Wars and Guild Wars 2.

Manuel: Tell us something about your career, Shawn, how did you arrive at ArenaNet?

Shawn: Originally I started out as a graphic designer and illustrator working in advertising for the most part. I was also doing illustrations for pen and paper role playing game companies on the side. Dynamix, at the time a small start up computer game company in Eugene, Oregon contacted me to see if I would be interested in moving there to art direct computer games. This was in 1989, I had just started a graphic design studio and frankly didn’t even really know what computer games were. While it looked interesting I passed on the opportunity. A year later they contacted me again, I was a little more savvy and decided to give it a shot. I loved the idea of interactive story-telling and still do.

After 13 years of art directing at a couple of companies as well as free-lancing as a concept and story board artist I was looking for a move back to the Pacific Northwest and came across a …

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“Shawn Sharp and Guild Wars 2”

Benefits Of A Jet Simulator

Possibly the most significant advantage of a jet simulator lies in its ability to provide excellent training for a commercial pilot’s license. While formal classes may still be required, the simulator covers all the essential aspects. The flight controls accurately replicate real-life operations, including steering functions that are effectively configured.

In general, a professional jet simulator is situated in a controlled environment with adequate support and safety measures in place. This allows for realistic simulations of issues like a stuck landing gear or tire blowout, adding a sense of real-life drama. With such a tool, various “disasters” can be practiced without any risk to life.

Depending on the desired license or specific experience required, there are a variety of simulators to choose from. Commercial jet models are the most common, but it is also possible to find simulators for small jets and fighter jets.

You don’t have to be an actual pilot to enjoy the thrill of flying a simulated aircraft. You can push the limits of the airplane and start fresh with a new one. You can learn how different planes fly and what they are capable of. Take control of the flight without worrying about pulling too many …

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“Benefits Of A Jet Simulator”

Living as Independent Developer

Today we interview Andres Martinez, owner of baKno, a game development studio located in Key Biscayne, Florida. They are a group of video game enthusiasts committed to developing new ways to deliver fun, interactive and challenging software.

Living as Independent Developer

Manuel Marino: You declare yourself and your team as “video game enthusiasts”. How much being a “videogames fan” is important in creating games?

Andres Martinez: All companies have their own stories, but in our case, developing and self-publishing our games has been difficult, with low sales during several months at our beginnings, and still low if they get compared to a regular studio. The only reason we have been able to survive is our passion for the art of game creation.

Can we say that the old games of the past were “better”? What can we say to the nostalgic gamers?

20 to 30 years ago the video game space was totally different. Accessibility to video games was very low, the product itself was like an experiment and the assumed audience was reduced, fortunately for us, we fell into that target, and we enjoyed every bit of Space Invaders, Galaga, Pac-Man, etc.

Some may say that it was …

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“Living as Independent Developer”

Mobile Games and Technologies

Federico Elinger, owner of Pocketsol Games, wrote this exclusive article for us. Pocketsol Games creates high quality mobile games for the mobile phone based java platform (J2ME). The development studio is in Argentina where fun and addictive games are created for most of the actual mobile phones.

Mobile Games and Technologies

Currently, we can forget the keys of our house when we leave, but not the mobile phone. People are everywhere with their phones talking, chatting, the phone has a very important place in our life. Mobile phones are not only a communication device, are computer themselves, with a cpu, ram memory, persistence storage.

Games in this context are very important because you can get full advantages of the capabilities of a modern mobile phone that becomes this way a game console. Today, people of all ages play with their phones. They get fun and share multiplayer games over Bluetooth or Internet.

The technologies that involve games development are: Java (J2ME, Symbian, Windows Mobile, Linux, Brew). Each one has different capabilities depending on which device are installed.

An important issue is about the technological limits of the devices. Each one has different limits of memory, cpu, color depth, resolution. …

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“Mobile Games and Technologies”

Raymond Thoughts about Games and Arts

Today we interview Raymond Jacobs, owner of Ethereal Darkness Interactive. Founded in 2002 Ethereal Darkness Interactive is commited to developing quality indie games with high production values. Raymond talks about his latest project, Morning’s Wrath 2, about videogames, Arts and technology.

Raymond Thoughts about Games and Arts

Manuel Marino: You are working on some new features for your next game…

Raymond Jacobs: yes, it is going to be Morning’s Wrath 2, the Sequel to our first game. You would be the first news source to really mention that!! As for the new systems… they are some various forms of internet integration with our new engine (The S3Engine 2.0) (version 2.0 of the engine used to make Malathedra). They will allow players to directly in-game leave comments to the developers about what they think of the game as well as submit any errors encountered via the internet automatically.

This is part of our new ‘internet technologies integration’ initiative as well as trying to know the minds of our target market better so that we can provider better games and faster fixes.

Sounds really innovative! The game reminds me Ultima Online…

Somewhat, though it is a single player game. In MW1

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“Raymond Thoughts about Games and Arts”